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Course Criteria
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3.00 Credits
A study of the application of Information Design theory and practice to the developing area of new media. Cartography and iconography will be viewed in the context of Web and kiosk use. The delivery of consumer information, using interactive, and dynamic media as the vehicle, will be investigated. (Completion of new media design sophomore core or permission of instructor) Credit 3
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4.00 Credits
New media students will develop short animated and interactive multimedia projects, while learning the basics of the time-based authoring software, Macromedia Director and Flash. The students will begin with short exercises, culminating in fi nal larger electronic projects that develop their design and programming skills. Projects will include both passive and interactive components that will support the learning process. (New media freshman core or permission of instructor) Credit 4
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3.00 Credits
This course will deal with design concepts related to moving type. The impact of type as it moves, rotates, explodes, scales and fades will be considered. Legibility of the message will be studied in relation to this movement. Students will learn how both two- and three dimensional type can be manipulated in a time-based manner. (Completion of new media design sophomore core or permission of instructor) Credit 3
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3.00 Credits
This course extends previous three-dimensional experience and skills to include advanced three-dimensional effects such as particles, volumetric textures such as fog, and the movement of three dimensional objects using both fi xed cameras and moving cameras. Gravity, wind, and inverse kinematics will also be considered. (Completion of new media design and imaging sophomore core or permission of instructor) Credit 3
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3.00 Credits
An incorporation of commercial practices such as advertising, editorial design and editorial illustration with dynamic media. Dynamic media refers to the inclusion of any audio, video, and animation clips that are used in a project. Dynamic media greatly add to the impact of the message being communicated. The point of message delivery will include the Web, CDs, kiosks, and video teasers and trailers. (Fourth-year new media design and imaging majors or permission of instructor) Credit 3
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3.00 Credits
A course dealing with design and gaming concepts, delivery systems and software for the entertainment industry. Working with two- and three dimensional visual concepts, virtual reality, interactivity, and sound, the student will develop media for the entertainment industry. Environments, characters, gaming strategies, role-playing concepts, navigation and feedback will be part of the information presented within the course. (Fourth-year new media design and imaging majors or permission of instructor) Credit 3
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3.00 Credits
This course extends previous multimedia and three-dimensional experience and skills to emphasize advanced multimedia applications using QTVR as a design tool to interactively explore and examine photo-realistic threedimensional virtual worlds. Attention will be given not only to the mechanics of creating the movies but also to their design, relationship to the other visual elements, and visual communication effectiveness of the movies. (Fourth-year new media design and imaging major or permission of instructor) Credit 3
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3.00 Credits
This course is divided into two segments. The fi rst centers on resume development, cover letters, interviewing practices, and portfolio options. The emphasis is on using your present level of experience to enter the job market. The second segment centers on the business and practice of design. This will encompass an overview of the designer/client relationship, design management, marketing, rights, and ethics. (Completion of new media design and imaging junior core) Credit 3
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3.00 Credits
The course will provide for an experimental approach to integrating content with new-media techniques and processes. Students will be encouraged to approach the computer as a medium of creativity to explore issues of narrative, identity, place, loss of the original, and visual reality. Students will also develop planning and organizational skills for experimental interactivity and imaging projects. (Completion of new media design and imaging junior core) Credit 3
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4.00 Credits
The fi rst course in a two-quarter sequence designed to engage the new media major in a capstone production experience. The instructor will form student teams that will design and complete new media projects sponsored by clients external to the class. (2009-501) Credit 4
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