Course Criteria

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  • 4.00 Credits

    Digital video technology brings creative moving image editing and manipulation to the New Media student. The goal of this course is to teach the basic craft of fi lmmaking using the current digital software/hardware tools. Students will be expected to complete several shooting and editing exercises, as well as produce two fi nished productions. Credit 4
  • 3.00 Credits

    An introductory course in visualization that extends previous experience and skills to include the third dimension. The course will provide fundamentals for more advanced studies in three-dimensional animation, virtual spaces, and multidimensional navigation spaces. Manual and digital tools will be used for problem solving. Students will be expected to show evidence of growth in three-dimensional understanding from simple objects to more complex environmental spaces. (New media majors or permission of instructor) Credit 3
  • 3.00 Credits

    This course introduces the student to visual communication and the graphic design profession. Through formal studies and perceptual understanding, including aesthetics, graphic form, and structure, concept development, and visual organization methods, students will design solutions to communication problems. Assignments exploring aspects of graphic imagery, typography, and production, will be included. (New media majors or permission of instructor) Credit 3
  • 3.00 Credits

    A course designed to introduce students to the fundamentals of text document creation, and to provide the students with the terminology necessary to communicate with a client or originator and the manufacturer of the document. (2009-213 and new media majors or permission of instructor) Credit 3
  • 3.00 Credits

    Information design for the Web and interactive multimedia integrate content with visual indicators. Legibility, and clear communication of information and direction are important to the success of graphical user interface design. This course integrates imagery, type, icons, buttons, color, visual hierarchy, and site architecture to design friendly and functional user interfaces. (New media core or permission of instructor) Credit 3
  • 3.00 Credits

    An introduction to the computer as an illustrative tool. Emphasis will be on the application of visual organization methods in the context of electronic media. Exploration of raster and/or vector graphic software programs will serve as the basis in the development of illustrative assignments. (New media core or permission of instructor) Credit 3
  • 3.00 Credits

    An introduction to designing the interface, both visually and technically, for New Media projects and applications. Good interface design allows the user to accomplish a variety of tasks. It should not force a user to look all over for information and buttons. It should allow the user to operate intuitively, with ease of navigation, and be entertained at the same time, regardless of the information being communicated. Team-taught lectures, presentations, and demonstrations will investigate both the programming and visual communication aspects of developing good interface design. (New media core or permission of instructor) Credit 3
  • 4.00 Credits

    An introduction to the techniques and practice of graphic and animated fi lm production, this course provides training and practical experience in producing two-dimensional animated sequences using off the shelf multimedia software. Students produce a number of short exercises incorporating original computer generated and non-digital artwork. Topics include key frame and 'tweening, cycling, acceleration, squash and stretch, backgrounds, inking, rotoscoping, sound, masking, multiplane effects, and space-to-time. Screenings of professionally made fi lms will illustrate and provide historical perspective. Profi ciency in drawing is not required, but strongly recommended. (Required for new media design and imaging and new media IT second-year majors) Credit 4
  • 3.00 Credits

    This course extends previous networking experience and skills to emphasize advanced visual Web design layout skill and the incorporation of time-based vector graphics. The emphasis of this course will be away from programming toward the application of software tools and design concepts related to more visual Web page development with interactive, dynamic interfaces. Typical software tools such as, but not limited to, Flash and Dreamweaver will be used. (Completion of new media design sophomore core or permission of instructor) Credit 3
  • 3.00 Credits

    Multimedia developers and designers are called upon to create a variety of interactive and animated pieces. One of the most powerful tools to create dynamic animation is Adobe After Effects. After Effects is used to create TV broadcast animations, instructional animations, and high-impact logos and introductions. It gets its strength from being able to combine multiple still, motion and sound fi le formats into one cohesive piece. The strength and limits of the software only stop with the imagination. This course will explore and integrate a number of related software packages including, but not limited to, Adobe After Effects, Peak, QuickTime and three dimensional applications, as well as conceptual development and production. (Completion of new media design sophomore core) Credit 3
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