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Course Criteria
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3.00 Credits
Credit variable ( W)
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2.00 Credits
Gives students the opportunity to tap a multitude of resources, including personal experience and the environment, as aids to creativity through a variety of activities, including classroom discussions, fi eld trips, guest lectures, written journals and sketchbooks. Students learn strategies for developing concepts and organization of thought processes as well as systems to formulate solutions to design problems. The library is used for development of research skills. Class 2, Credit 2 (F, W)
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1.00 Credits
Students are introduced to the basics of computer graphic technology through the use of lectures, demonstrations, hands-on experiences, assigned reading, required notetaking, written vocabulary and written tests. Hardware, software, desktop environment, input devices, storage/media, fi le types, operating system(s), fi le management, copyright/legal issues, health/safety and technical vocabulary are covered. Emphasis is on comprehension and correct usage of terminology/vocabulary and concepts. Class 1, Credit 1 (F, W)
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4.00 Credits
Students learn skills related to bit-mapped illustration programs to create color images using various functions of the programs, such as the pencil, brush, airbrush, rubber stamp, selection tools, basic layer controls and image correction and enhancement. Fundamentals of color, including using color library and color controls are taught. Comprehension and correct use of terminology/ vocabulary and concepts are emphasized. Studio 4, Credit 2 (F, W)
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4.00 Credits
Introduction to the fundamentals of perspective, including one-point, twopoint, three-point perspective; special vanishing points; mixed perspective; and ellipses. Basic three-dimensional shapes will be drawn using both freehand techniques and drafting tools. Perspective concepts are applied to drawing more complex objects and environments, including shading. Studio 4, Credit 2 (W, S)
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4.00 Credits
Introduces students to the study of the human form, including quick gesture drawing, contour studies, line drawing, proportion, shading and light, study of head/facial features and use of quick sketches and sustained study, including use of the fi gure in composition. Students are introduced to media and materials used to draw the human form. Studio 4, Credit 2 (W, S)
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4.00 Credits
Use of drawing principles learned in previous drawing courses will be applied to drawing still life, architecture, various environments and the human form within environments. Use of sketchbooks is emphasized for development of compositions. Students are encouraged to research visual ideas through the use of library and other sources. A variety of media and materials will be used. (0825-204, 206) Studio 4, Credit 2 (F, S)
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4.00 Credits
Students learn to use vector-based illustration programs to create color graphics using various basic Bezier functions of the programs, such as the pen tool, basic shapes tool set, brushes, type and related sub-menus. Fundamentals of color, including gradient, radial, blend, and mesh gradient functions, are taught. Comprehension and correct use of terminology/vocabulary and concepts are emphasized. Studio 4, Credit 2 (W, S)
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4.00 Credits
Emphasis is on concepts, elements and exploration of basic two-dimensional design principles such as point, line, shape, texture and space using blackand- white media for presentation of ideas. Technical quality in presentation of design concepts is emphasized. Studio 4, Credit 2 (F, W)
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4.00 Credits
In this course, color theory is emphasized and concepts learned in Basic Design are applied using color media and materials to solve basic design problems. Technical quality in presentation of design concepts is emphasized. (0825-211) Studio 4, Credit 2 (W, S)
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