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Course Criteria
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4.00 Credits
This course introduces the fundamental concepts of virtual reality (VR), with an emphasis on the interdisciplinary nature of VR system development and applications. Topics include survey and analysis of VR hardware, software, and methodologies; advanced topics in computer graphics; interaction and navigation within VR; simulation and behaviors in virtual worlds; human perception; and applications of VR. The course includes hands-on experience with VR hardware and software. Prerequisites: COMP 20700 or COMP 22000. 4 credits. (F,O)
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3.00 Credits
Investigates the design and organization of computer hardware. Reviews computer organization issues; provides an overview of data representation, addressing modes, subroutine calling mechanisms, and a thorough introduction to digital logic; examines in detail the major components of a computer (including arithmetic logic units, control units, and memory). Prerequisites: COMP 21000. 4 credits. (S,E)
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4.00 Credits
An introduction to the software development process, focusing on analysis, design, programming, and testing of a medium-scale team project. Object-oriented software engineering practices are discussed, with an emphasis on the unified process, use case-based design, and the unified modeling language (UML). Testing, risk analysis, and design patterns are also addressed. Prerequisites: COMP 22000. 4 credits. (S,Y)
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3.00 Credits
Basic concepts of computer networks and data communications. The major topics include transmission media, error detection, routing, client-server models, remote execution, and encryption. Includes a discussion of characteristics of local and wide area networks, heterogeneous networks, and case studies of current networks. This course contains a laboratory component that includes topics such as network configuration, topologies and protocols, and installation of networks. Prerequisites: COMP 21000. 4 credits. (F,Y)
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3.00 Credits
After consultation with the computer science faculty, the student undertakes a project to design and implement a substantial computer application under the guidance of one or more faculty members. Prerequisites: Junior standing; permission of the computer science faculty. 1-3 credits. (F-S,Y)
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3.00 Credits
Study of the basic concepts involved in database systems, including database architecture, data models, database design, and query techniques. The course includes practical experience through a semester-long team project to design and implement a database and related applications using SQL. Prerequisites: COMP 17100; COMP 22000 or COMP 22500. 4 credits. (S,Y)
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1.00 - 4.00 Credits
Topics to be determined by the instructor and the Departments of Mathematics and Computer Science. May be repeated for credit for selected topics on different subjects. Prerequisites: Junior standing. 1-4 credits. (IRR)
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1.00 - 4.00 Credits
Topics to be determined by the instructor and the Departments of Mathematics and Computer Science. May be repeated for credit for selected topics on different subjects. Prerequisites: Junior standing. 1-4 credits. (IRR)
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1.00 - 4.00 Credits
Topics to be determined by the instructor and the Departments of Mathematics and Computer Science. May be repeated for credit for selected topics on different subjects. Prerequisites: Junior standing. 1-4 credits. (IRR)
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1.00 - 4.00 Credits
Topics to be determined by the instructor and the Departments of Mathematics and Computer Science. May be repeated for credit for selected topics on different subjects. Prerequisites: Junior standing. 1-4 credits. (IRR)
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