Course Criteria

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  • 1.00 - 6.00 Credits

    Jointly supervised work experience in the field of communications with a cooperating organization. Intended to provide the intern with an opportunity for professional growth. No more than 6 credits of internship and/or tutorial may be counted toward the 36 required credits. Prerequisites: Completion of 12 graduate credits with a GPA of 3.00 or better and permission of the graduate chair. Graded pass/fail only. Elective. 1-6 credits each (up to 6 credits total).
  • 1.00 - 6.00 Credits

    Jointly supervised work experience in the field of communications with a cooperating organization. Intended to provide the intern with an opportunity for professional growth. No more than 6 credits of internship and/or tutorial may be counted toward the 36 required credits. Prerequisites: Completion of 12 graduate credits with a GPA of 3.00 or better and permission of the graduate chair. Graded pass/fail only. Elective. 1-6 credits each (up to 6 credits total).
  • 3.00 Credits

    Capstone course in which students examine relationships of theory and practice in conducting an applied project for a client organization. Includes study of project management and consulting and a written and oral presentation before a panel of faculty to synthesize and reflect on the project and its relation to key theories and competencies learned in the previous required courses. Prerequisite: All other required courses must be completed or in progress. Required. 3 credits.
  • 3.00 Credits

    Significant primary independent inquiry. Permission of graduate chair and graduate faculty required before enrolling. Elective. 3 credits.
  • 3.00 Credits

    Significant primary independent inquiry. Permission of graduate chair and graduate faculty required before enrolling. Elective. 3 credits.
  • 0.00 Credits

    No course description available.
  • 2.00 Credits

    Introduction to the concepts and skills necessary for applying information technology in educational settings. Topics include basic computer/technology operations and concepts such as terminology, access and manipulation of data, installation and use of software, basic troubleshooting, use of a variety of peripheral devices, and social and ethical issues. Pedagogical studies of technologies. Projects require integrating application software problem-solving skills, concepts, and technical skills and relating them to some aspect of the teaching profession. Students who have completed COMP 11000 should consult with the computer science department and the coordinator of teacher education before enrolling in this course. Open only to students in teacher education programs. 2 credits. (F-S,Y)
  • 3.00 Credits

    Introduction to the Internet, web browsers, and using the Internet as a research resource. Students study web page design techniques and concepts and use these to develop web pages with basic HTML and more advanced features such as tables, frames, forms, and style sheets. The basics of storing and displaying graphics, including file formats for graphics files, creating images for the web, and optimizing colors and size for display on browsers. The use of scripting languages such as JavaScript is introduced. Prior experience using Microsoft Windows or the Mac OS is expected. Students who have completed or are taking COMP 20500 may not receive credit for this course. Students may not receive credit for both this course and MGMT 26000. 3 credits. (F-S,Y)
  • 3.00 Credits

    This course is an introduction to the use of Macromedia Flash for creating animations and interactive games. The course will focus on using the Flash animation and multimedia tools to create interactive multimedia applications for use on the computer and the web. The course will also address the Flash scripting language, which can be used to create even more elaborate content. The course is a combination of lecture and lab, along with exams and projects. 3 credits. (F-S,Y)
  • 4.00 Credits

    An introduction to the design, development, and implementation of two-dimensional (2D) games. Topics to be covered include principles of designing games and the computational methods and tools used to create game content. Some programming will be introduced, but no prior computing experience is needed. Students will also learn the basic principles of project management and teamwork. 4 credits. (F, Y)
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