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Course Criteria
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3.00 Credits
The topics of this practicum will vary to allow students the opportunity to learn about a specific area of gaming and immersive media, such as casual games, virtual worlds, and massive multiplayer online role playing games. Students will be required to analyze current examples of immersive media issues addressed in the topic, engage in critical thinking on the topic, and create new examples of the immersive media topic being studied. May be repeated once to allow students to study two topics. Open only to majors in game design and immersive media. Prerequisites: TVR 20900, COMP 20700. 3 credits. (F-S)
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3.00 Credits
The topics of this practicum will vary to allow students the opportunity to learn about a specific area of gaming and immersive media, such as casual games, virtual worlds, and massive multiplayer online role playing games. Students will be required to analyze current examples of immersive media issues addressed in the topic, engage in critical thinking on the topic, and create new examples of the immersive media topic being studied. May be repeated once to allow students to study two topics. Open only to majors in game design and immersive media. Prerequisites: TVR 20900, COMP 20700. 3 credits. (F-S)
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3.00 Credits
This course will examine the structure and economics of the video-game and virtual world industries, including how new projects are funded, marketed, and distributed as well as relationships between publishers, developers, distributors, marketers, retailers, and consumers. Open only to majors in game design and immersive media. Prerequisites: TVR 20500. 3 credits. (Y)
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3.00 Credits
The course will provide an overview of the process of development through production of simple concepts, true events and novels for features and television movies and series. Case studies will exemplify the most effective means for producers, writers, directors and programmers to develop concepts for the theatrical and television marketplace. An examination of feature film and television company structure and function will be examined as a resource for students seeking employment in the entertainment industry. Prerequisites: Only open to Park students, junior/senior standing only. 3 credits. (F,IR)
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3.00 Credits
An advanced studio television course expanding on established production skills acquired in previous courses while introducing additional concepts and techniques required for complex multicamera productions. Through producing, writing, and directing a variety of programs, students will apply production theories and concepts within a digital production environment. Prerequisites: TVR 11500; TVR 22500. 4 credits. (F-S)
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4.00 Credits
This course will be offered online and also will be available to students studying abroad, or in Parks LA program. It will be cover digital media legal environment and it intersects with copyright, privacy and libel. The course will then focus in depth on specific current and emerging legal issues in digital media, including, digital rights management, DMCA, Internet content regulation, and cross platform legal topics pertaining to media content producers. Only open to TVR, Journalism and IMC majors or permission of instructor. Prerequisites: junior standing. 4 credits. (F,S,Y)
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3.00 Credits
This course will introduce motion graphics and animation techniques using traditional and computer forms. Theoretical and conceptual approaches to motion graphics design and techniques will be explored using international examples. Students will complete several animation projects with increasing complexity during the semester. Prerequisites: TVR 22500. 4 credits. (Y)
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3.00 Credits
Examines the history and theory of video as a visual art form. Semiotics, structuralism, post-structuralism, and psychoanalysis are employed as critical and theoretical tools. Genres covered include abstract, conceptual, performance, and new narratives. Students produce both critical papers and their own video work to familiarize themselves with these genres and theories. A final project and participation in a culminating public exhibition of work from the class are required. Prerequisites: TVR 21500 or CNPH 22400. 4 credits. (S)
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3.00 Credits
Provides an understanding of the policy-making process used to formulate various regulations that govern the media. The role of relevant policy-making bodies, such as Congress, the courts, Federal Communications Commission, and lobby groups, are discussed. Specific regulation concerning the First Amendment, obscenity, libel, privacy, copyright, commercial speech, access to information, antitrust, etc., are also examined. A major research paper on a relevant media regulation topic is required. Prerequisites: TVR 12100; a level-2 television-radio course; junior standing. 3 credits. (F-S)
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3.00 Credits
This course has two primary agendas, one aesthetic and one technical. The aesthetic focus is on creative authorship, personal vision, and the exploration of strategies and methods for transforming vision into reality. The technical focus is on increasing sophistication and skill within specific areas of field production: sound recording, camera work, lighting, production planning, and computer-based nonlinear editing systems. Prerequisites: TVR 21500; TVR 22500. 4 credits. (F-S)
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