Course Criteria

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  • 1.00 Credits

    The sections of this seminar look at entertainment as a business ¿ as a very big business with both traditional and non-traditional distribution outlets that generate an incredible amount of money for a small group of people. There are pitfalls in any business, and the entertainment business is no exception; the topics in this course are designed to give you access to information and tools to avoid many of those pitfalls and start off your media career on a sound business footing. Sections may consider topics such as how to finance media projects, basic media economics, how to stay out of legal troubles when creating media, copyright issues, distribution in a distributed and fragmented environment, how to establish yourself as a business, and how to sell ideas and projects. Prerequisites: Junior, Senior communication majors only. 1 credit.
  • 1.00 Credits

    The sections of this seminar look at entertainment as a business ¿ as a very big business with both traditional and non-traditional distribution outlets that generate an incredible amount of money for a small group of people. There are pitfalls in any business, and the entertainment business is no exception; the topics in this course are designed to give you access to information and tools to avoid many of those pitfalls and start off your media career on a sound business footing. Sections may consider topics such as how to finance media projects, basic media economics, how to stay out of legal troubles when creating media, copyright issues, distribution in a distributed and fragmented environment, how to establish yourself as a business, and how to sell ideas and projects. Prerequisites: Junior, Senior communication majors only. 1 credit.
  • 1.00 Credits

    The sections of this seminar look at entertainment as a business ¿ as a very big business with both traditional and non-traditional distribution outlets that generate an incredible amount of money for a small group of people. There are pitfalls in any business, and the entertainment business is no exception; the topics in this course are designed to give you access to information and tools to avoid many of those pitfalls and start off your media career on a sound business footing. Sections may consider topics such as how to finance media projects, basic media economics, how to stay out of legal troubles when creating media, copyright issues, distribution in a distributed and fragmented environment, how to establish yourself as a business, and how to sell ideas and projects. Prerequisites: Junior, Senior communication majors only. 1 credit.
  • 1.00 Credits

    The sections of this seminar look at entertainment as a business ¿ as a very big business with both traditional and non-traditional distribution outlets that generate an incredible amount of money for a small group of people. There are pitfalls in any business, and the entertainment business is no exception; the topics in this course are designed to give you access to information and tools to avoid many of those pitfalls and start off your media career on a sound business footing. Sections may consider topics such as how to finance media projects, basic media economics, how to stay out of legal troubles when creating media, copyright issues, distribution in a distributed and fragmented environment, how to establish yourself as a business, and how to sell ideas and projects. Prerequisites: Junior, Senior communication majors only. 1 credit.
  • 1.00 Credits

    The sections of this seminar look at entertainment as a business ¿ as a very big business with both traditional and non-traditional distribution outlets that generate an incredible amount of money for a small group of people. There are pitfalls in any business, and the entertainment business is no exception; the topics in this course are designed to give you access to information and tools to avoid many of those pitfalls and start off your media career on a sound business footing. Sections may consider topics such as how to finance media projects, basic media economics, how to stay out of legal troubles when creating media, copyright issues, distribution in a distributed and fragmented environment, how to establish yourself as a business, and how to sell ideas and projects. Prerequisites: Junior, Senior communication majors only. 1 credit.
  • 1.00 Credits

    The sections of this seminar look at entertainment as a business ¿ as a very big business with both traditional and non-traditional distribution outlets that generate an incredible amount of money for a small group of people. There are pitfalls in any business, and the entertainment business is no exception; the topics in this course are designed to give you access to information and tools to avoid many of those pitfalls and start off your media career on a sound business footing. Sections may consider topics such as how to finance media projects, basic media economics, how to stay out of legal troubles when creating media, copyright issues, distribution in a distributed and fragmented environment, how to establish yourself as a business, and how to sell ideas and projects. Prerequisites: Junior, Senior communication majors only. 1 credit.
  • 3.00 Credits

    The topics of this practicum will vary to allow students the opportunity to learn about a specific area of gaming and immersive media, such as casual games, virtual worlds, and massive multiplayer online role playing games. Students will be required to analyze current examples of immersive media issues addressed in the topic, engage in critical thinking on the topic, and create new examples of the immersive media topic being studied. May be repeated once to allow students to study two topics. Open only to majors in game design and immersive media. Prerequisites: TVR 20900, COMP 20700. 3 credits. (F-S)
  • 3.00 Credits

    The topics of this practicum will vary to allow students the opportunity to learn about a specific area of gaming and immersive media, such as casual games, virtual worlds, and massive multiplayer online role-playing games. Students will be required to analyze current examples of immersive media issues addressed in the topic, engage in critical thinking on the topic, and create new examples of the immersive media topic being studied. May be repeated once to allow students to study two topics. Open only to majors in game design and immersive media. Prerequisites: TVR 20900, COMP 20700. 3 credits. (F-S)
  • 3.00 Credits

    The topics of this practicum will vary to allow students the opportunity to learn about a specific area of gaming and immersive media, such as casual games, virtual worlds, and massive multiplayer online role playing games. Students will be required to analyze current examples of immersive media issues addressed in the topic, engage in critical thinking on the topic, and create new examples of the immersive media topic being studied. May be repeated once to allow students to study two topics. Open only to majors in game design and immersive media. Prerequisites: TVR 20900, COMP 20700. 3 credits. (F-S)
  • 3.00 Credits

    The topics of this practicum will vary to allow students the opportunity to learn about a specific area of gaming and immersive media, such as casual games, virtual worlds, and massive multiplayer online role playing games. Students will be required to analyze current examples of immersive media issues addressed in the topic, engage in critical thinking on the topic, and create new examples of the immersive media topic being studied. May be repeated once to allow students to study two topics. Open only to majors in game design and immersive media. Prerequisites: TVR 20900, COMP 20700. 3 credits. (F-S)
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