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Course Criteria
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3.00 Credits
This course will present the processes and procedures for managing and administering computer networks in an internetworking environment. The course will cover the major areas of responsibilities of a network administrator and the skills and knowledge base that are required to administer data communication networks. It will consider management responses to new technologies and the need to maintain up-to-date and responsive systems in an evolving user environment. Prerequisite: CS 4005. 4 credits. N
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3.00 Credits
This course will study the knowledge, methods and skills required for maintaining and diagnosing Data Communication Networks. Through the use of hardware and software tools, the students will learn how to analyze network performance and how to detect and correct network anomalies. Special emphasis will be given to developing procedures and creating thresholds, both to anticipate network problems and to stabilize networks when problems do occur. Security and disaster recovery issues will also be covered, as well as such protocols as SNMP. Prerequisite: CS 4005. 4 credits. N
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3.00 Credits
An introduction to the theory of computation, emphasizing finite automata, regular languages push-down automata/context-free languages and grammars. Additional topics to be discussed include an introduction to Turing Machines, computability and unsolvability. Same as MTH 408. Prerequisites: CS 301 and MTH 163 or MTH 310. 3 credits. N
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3.00 Credits
This course will be used to cover unique and cuttingedge topics in the area of network and data communications. Prerequisite: Permission of the Department. 4 credits. N
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3.00 Credits
This course presents a detailed study of efficient processor design and the integration of a processor into a computer system so that performance and cost are optimized. Advanced processor implementation techniques such as pipelining and superscalar operation, hyperthreading, and multicore CPUs, along with their cost/performance tradeoffs are discussed. The structure and operation of the memory hierarchy, memory design approaches, ISO structures, and the mutual impact of processor, compiler and operating system designs will be considered. Prerequisite: CS 311. 3 credits. F
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3.00 Credits
Study of problems and techniques involved in the design and implementation of database systems. Topics include physical design consideration, performance analysis for database systems, recovery techniques, reorganization problems, logical design, query languages for relational databases, issues in design of distributed database systems. Prerequisite: CS 321. 3 credits. S
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3.00 Credits
Principles and techniques of language translation: finite automata and lexical analysis, parsing of context-free languages, symbol tables, storage administration, error diagnosis, introductory optimization and code generation techniques. Prerequisites: CS 311, CS 331. 3 credits. AYS
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3.00 Credits
This course will cover the creation of both static and dynamic web pages and the use of advanced style sheets with an introduction to server side programming. The emphasis will be on the creation of interactive and dynamic web pages through the use of a scripting language. Client side validation of data entry, security and performance issues will be covered as well as an introduction database access. Web-based programming assignments will be an integral component of this course. May not be used for major credit. Prerequisite: CS 262. 3 credits. F
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3.00 Credits
This course will develop the techniques and programming skills needed to run and administer a dynamic website. The course will cover the means to save data to and retrieve data from a data store through a client-based dynamic web page. Students will create dynamic web pages of increasing complexity, which will be programmed on the server side. May not be used for major credit. Prerequisite: CS 201. 3 credits. S
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3.00 Credits
This course presents the fundamental components of 3D graphics pipeline. Topics include 2-D and 3-D geometrical transformations; raster algorithms; hidden surface removal, projection and viewing, lighting and shading, texture mapping and ray tracing. This course is based on the programming language of C/C++ and OpenGL. Prerequisites: CS 301 and MTH 163 or MTH 310. 3 credits. N
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