Course Criteria

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  • 1.00 - 3.00 Credits

    This is a programming course for technical or engineering students. Topics covered include: problem solving, design tools, programming concepts (looping, decision, functions, I/O, arrays), and spreadsheet concepts. A high level language such as C++ will be the tool used to code solutions to problems. B
  • 0.00 - 3.00 Credits

    This course offers students the opportunity to master the advanced functionality of Microsoft Excel, and to apply those skills to genuine business applications such as financial modeling, reporting, and the automation of accounting and financial tasks. Although the basic functions of Excel will be covered, areas of focus include graphs and charts, the use of advanced financial functions and analytical tools, reporting templates, linking of worksheets and workbooks, importing and manipulating data, macros (automation of tasks), auditing tools, and other features especially useful to the financial or accounting professional. : ACC 101 and MAT 110 (or higher), or permission of the instructor (Also listed as BUS 212) S
  • 0.00 - 3.00 Credits

    Visual Basic is a Windows programming language whose function is to help users build their own special-purpose Windows applications. Visual Basic.net will be used to teach topics including domain definition, GUI design, and developmental and data access modules. CSC 115 with a grade of C or better or programming experience. S
  • 0.00 - 3.00 Credits

    This course provides the student with the tools and techniques needed to support today's computer user. The continued growth and complexity of computing systems has increased the need for professional computing system user support. CSC 226 provides the student with skills needed to interact professionally at all levels when providing the support needed by computing system users. This course covers skills such as listening and communications, effective use of the telephone, technical documentation, handling difficult situations and users, problem solving and prevention, computer user education, and teamwork needed to provide a high level of service to the computer user. An additional focus is the role the computer user support team plays in ensuring that organizations realize the full potential of their computing system investments : CSC 115. B
  • 1.00 - 3.00 Credits

    This course will introduce students to Java and software design. Students with a basic programming background (C++) will learn the syntax and semantics for planning and writing a computer program in Java. Successful completion of this course will allow the student to plan, build, implement, and execute both Windows applications (graphical user interfaces) and Java applets for Web pages In addition, students will learn to translate a program design into a functional Java program. : CSC 115. B
  • 0.00 - 3.00 Credits

    This course will familiarize the student with different approaches in creating server-side scripts using Active Server Pages (ASP) and other technologies. Successful completion of this course will allow the student to build, implement, and execute scripts that will create fully functional, interactive, and dynamic Web applications Included in the course will be developing Web sites that depend on databases. Additionally, the student will learn how to set cookies, make an e-commerce shopping cart, and schedule the timing and placement of Web advertisements : CSC 262. B
  • 0.00 - 3.00 Credits

    This course is a guide through the concepts, principles, and techniques for designing an entire video game Students will study a variety of design technologies relevant to games including operating systems, file systems, networks, simulation engines, and multimedia design systems. Students also will study some of the underlying scientific concepts from computer science and related fields, including: simulation and modeling, graphics, artificial intelligence, real-time processing, and game theory. Design principles for developing useable and engaging games also may be covered in the course, including: software engineering, human computer interaction, thematic structure, graphic design, choreography, music and sound effects, and game aesthetics. : CSC 141. B
  • 0.00 - 3.00 Credits

    Traditional animation principles and a thorough understanding of the technical aspects and limitations of creating and manipulating 3D characters (and other assets) for both real-time and pre-rendered 3D environments will be studied. Students will be responsible for designing and creating an entire video game. Specific topics of study include 3D animation, modeling, texturing, rendering, lighting, cinematography, and the study of motion. Prerequisite: CSC 141. B
  • 0.00 - 3.00 Credits

    Advanced programming concepts and practices are covered in this course, using VB.NET. Advanced concepts in graphical user interface design are also covered, along with a survey of more advanced data structures and object design. Mobile applications, data access classes, ADO NET, are among the specific topics covered. : CSC 215. B
  • 0.00 - 3.00 Credits

    This course provides the learner with an overview of the basic principles of electronic commerce and the related concepts, which are reflected in the current environment of the global economy. Students will develop a deeper understanding of the critical attributes of a successful participant in today's ever-changing electronic markets Current issues related to electronic commerce will be explored, including the evolving Internet; security; digital money; and ethical, legal, and environmental considerations. During this course, the learner will utilize fundamental concepts learned in economics and marketing classes, integrated with computer skills to create an online business. (Also listed as BUS 247.) B
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