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Course Criteria
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3.00 Credits
Computer communications and networks; carriers, media, interfaces (RS 232, RS 422, CCITT); circuit types, data codes, synchronous and asynchronous transmission; protocols (OSI, TCP/IP); modems, multiplexors, and other network hardware; error correction and encryption; voice and data switching: local area networks, ISDN, packet switching; issues in the architecture, design, and management of networks.
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3.00 Credits
No course description available.
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3.00 Credits
An introduction to cryptographic practices, concepts and protocols. Topics include the mathematical foundations for cryptography, public key methods (e.g., RSA and El Gamal), block ciphers (e.g., DES and Rijndael), key agreement architectures (Diffie-Hellman), linear feedback shift registers and stream ciphers (e.g., A5 for GSM encryption), signatures and hash functions, (pseudo) random number generators and how to break the ENIGMA machine.
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3.00 Credits
Internet protocol stack, analysis of representation protocols; Internet applications: client-server architecture, popular Internet application protocols, Internet application design, client side programming, server side programming, Web application and website design; programming projects.
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3.00 Credits
Numerical methods and efficient computation, approximation, and interpolation. Computer solution of systems of algebraic and ordinary differential equations.
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3.00 Credits
Principles of artificial intelligence. Topics include logic and deduction; resolution theorem proving; space search and game playing; language parsing; image understanding; machine learning and expert systems. Programming projects in LISP, PROLOG, or related languages.
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3.00 Credits
VALUATION OF DERIVATIVES AS A FAMILY OF ALGORITHMIC COMPUTATIONS, WITH ANALYSIS OF THE UNDERLYING FINANCIAL MODEL AND PRACTICE,ETC.
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3.00 Credits
Introduction to the hardware and software components of graphics systems, representations of 2D and 3D primitives, geometric and viewing transformations, techniques for interaction, color models and shading methods, algorithms for clipping, hidden surface removal, and scan conversion. Programming projects using graphics API to demonstrate the process of computerized image synthesis.
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3.00 Credits
Principles of software engineering including the software life cycle, reliability, maintenance, requirements and specifications, design, implementation and testing. Oral and written presentations of the software design. Implementation of a large programming project using currently-available software engineering tools.
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3.00 Credits
No course description available.
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