|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
3.00 Credits
(3 Hrs) An explanation of DAW Systems will cover Sampling Theory / Digital Basics, Analog-to-Digital Conversion, Digital Audio Storage Media, Various Software / DAW Hardware solutions, Music Editing, Digital-to-Analogue Conversion, etc. Students will learn how to design, implement and operate a DAW system. An introduction to maintenance and trouble-shooting concepts will also be taught in the recording studio. Procedures discussed are those necessary in utilizing audio equipment and understanding essential aspects of studio design focusing on digital equipment. Students will develop practical skills building wiring diagrams and studio layouts, using test equipment, and procedures as required daily in the studioenvironment (backup archiving, etc.).
-
3.00 Credits
(3 Hrs) In this course students will acquire a fundamental understanding of acoustics, psychoacoustics and the science of sound wave mechanics. Students will learn to calculate acoustic reverberation and solve problems of absorption, reflection, and diffusion in common structures and materials. Students will learn problem-solving techniques they can use to solve real-world acoustic problems in the various environments of today's studios. Also covered is the nature of listening and aural theory as it relates to live sound re-enforcement.
-
3.00 Credits
(3 Hrs) The various styles of rock and roll from 1950 through 1975 along with the cultural situation and themes that affected the music and the ways the music has influenced culture. Fall, Spring
-
3.00 Credits
(3 Hrs) A survey of the periods, significant performers and stylistic idioms related to the history of Jazz music. Fall, Spring
-
3.00 Credits
(3 Hrs) An exploration of the potentials of computer and electronic music synthesis. Basic concepts in the synthesis of music including generation of sound, voltage control and treatment of sound are covered. Students complete laboratory tasks on computer-based and standalone analog synthesizers and create a project that demonstrates the application of basic concepts. Also covered are types of synthesis in sound and music and their applications, such as Virtual Instruments, Samplers, and Soft Synths.
-
3.00 Credits
(3 Hrs) The application and further development of the student's understanding of the aesthetic and technical considerations associated with tracking phase of the recording arts. To provide the student with intensive, direct experience with the process of tracking a professional-quality, multi-track recording using current analog and digital technology. Also covered are microphones and techniques of application. Prerequisite: MUSC 230
-
3.00 Credits
(3 Hrs) The course will cover signal flow of the mixing console as it applies to both recording and sound reinforcement; use of sonic effects; recording device limitations; mixdown formats; etc. The student will also be expected to exhibit understanding of terminology, creative use of effects, mixdown procedures and digital editing techniques to produce a pro-quality final mix project. Prerequisite: MUSC 230
-
3.00 Credits
(3 Hrs) This course covers more high-end microphones and advanced techniques as related to live recording, live sound and when used in a studio recording process. Also covered are in-depth analysis of microphone design elements/philosophy and how to predict a microphone's characteristics accordingly. Students will be expected to know the different types and brands and models of mics and what to specify in various situations.
-
3.00 Credits
(3 Hrs) Students will learn how to qualify a customer and his needs. How to create an exchange of information with customers that will keep them coming back to your store and asking for you. Sales experts will teach you the most effective way of conducting a customer interview, and the right way to demonstrate music products. Other topics covered are long-term customer/salespeople relationships, growing customers is growing the business, online sales, and proper customer communications. Prerequisite: MUSC 220, MUSC 230
-
3.00 Credits
(3 Hrs) Advanced class picks up where Surround Sound, Audio for Film & Video, Advanced Music Theory, Film Score - Emotion via Orchestration & Arrangement leaves off. Sweetening, Sound FX, ADR (Automatic Dialog Replacement), advanced automation techniques in the filmscore studio, advanced concepts of audio sweetening and mixdown. Learning how to build effective post scores/mixes through critical listening and practical exercises. Advanced outboard processing for filmscore. Basic DVD authoring techniques will also be covered. Prerequisite: MUSC 230
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2025 AcademyOne, Inc.
|
|
|