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Course Criteria
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4.00 Credits
Prerequisite: CSCD 425 or approved equivalent. A variable-content course. An in-depth study of a commercial relational DBMS and selected database systems topics. Possible topics include data access patterns, data mining, distributed databases, multimedia databases, query optimization, objectoriented DBMS, knowledge-based systems, design and programming of 2 and 3 Tier Applications using web services and XML. Individual research projects are required.
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4.00 Credits
May be taken more than once, provided distinct topics are studied. Prerequisite: Graduate standing in Computer Science or permission of the instructor. A variable content course dealing with some aspect of computer hardware. Possible topics include network theory, VLSI design, control systems, digital systems design, switching and automata theory, computeraided engineering.
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4.00 Credits
May be taken more than once, provided distinct topics are studied. Prerequisite: Graduate standing in Computer Science or permission of the instructor. A variable content course dealing with an area of computer science other than hardware. Possible topics include compiler design, advanced operating systems, computational complexity, computer graphics, software testing and verification, artificial intelligence, pattern recognition, computer simulation and modeling, graph algorithms.
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4.00 Credits
Prerequisites: CSCD 340 or equivalent. The study of advanced topics from modern operating systems. Topics may include but are not limited to device drivers, embedded operating systems, realtime operating systems, modern operating system security designs and mechanism and performance measurement and evaluation.
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4.00 Credits
Prerequisites: CSCD 340 or equivalent and familiarity with Unix and with the C and Java programming languages. Parallel processing concepts and history, followed by the study and comparison of several multiprocessing environments (such as Java threads, PVM and MPI) problems. Individual research project required.
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4.00 Credits
Prerequisites: CSCD 330 or equivalent. This course studies multimedia networking concepts and history, including the study of current practices in multimedia networking technologies and protocols for multimedia signal transport. Selected contemporary multimedia networking application areas are studied as examples. Special emphasis is placed on challenges to multimedia signal transport involving quality of service such as signal latency and jitter. Research projects are required.
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4.00 Credits
Prerequisites: CSCD 330 or equivalent. Advanced topics in computer networks is the primary focus of this course. Design and performance of networks are studied in depth. Some hardware concepts such as routers, switches and physical connection media are covered. Protocol analysis and design is covered using existing protocol common in today's networks. Performance of networks is also studied including TCP/IP protocols, Ipv6, possibly ATM or other circuit switched technologies. Programming assignments and hands-on labs will be expected.
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2.00 Credits
Prerequisite: Graduate Standing This course covers current research methods used in the computer science discipline. Topics covered include literature review, hypothesis formation, quantitative methods, paper and thesis writing and presentation skills. Other topics that may be included are research-related grant writing and professional service organizations. Writing assignments will be required. Class presentations may be required.
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4.00 Credits
Prerequisite: CSCD 471 or equivalent. Theory and programming techniques of global illumination for photorealistic rendering in computer graphics. Included topics: basics of ray tracing, advanced ray tracing topics including stochastic ray tracing, incorporation of other global illumination techniques including radiosity and photon tracing. Requires programming assignments.
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4.00 Credits
Prerequisite: CSCD 360 or equivalent. A survey of computer system architecture including levels of machine description, instruction sets, interrupt handling, memory hierarchies, I/O subsystems and buses.
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