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Course Criteria
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3.00 Credits
In this course students will gain an advanced understanding of how to design and develop online material. Students will become familiar with HTML and CSS web-based languages as well as on-line interface and digital media design requirements. Students will design and code responsive web pages using the CSS syntax. Industry standard computer graphics programs and Internet based programs to create original and unique on-line material will be used by students. Functionality and aesthetics will be stressed as students gain exposure to the digital media design process. Click here for course fees.
Prerequisite:
[[IM-302]]
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3.00 Credits
This course focuses on the creation of mobile app solutions. Students will learn mobile app concept design and prototyping as well as basic programming to implement the design process using industry-standard software. Topics include mobile device architecture, user interface design, app prototyping programming lanuages, and app deployment. Click here for course fees.
Prerequisite:
[[IM-302]]
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3.00 Credits
A design studio course focusing on industry processes and 3D interactive game development from start to finish using program languages. The developed games can run on a variety of platforms such as desktops, mobiles, and AR/VR devices. This course also provides students with insights on not only creating games, but also using the game development pipeline to solve real-world simulation and visualization problems. Click here for course fees.
Prerequisite:
[[IM-210]][[IM-350]][[IM-368]]
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3.00 Credits
Through research, writing, and example, students will gain an advanced understanding of the creative generating processes in a new media environment. These processes will be used to formulate solid, cohesive concepts and present storyboards that are visually communicative and professional. With discussion, critique, and reiteration, the concepts are refined and reinforced. Click here for course fees.
Prerequisite:
[[IM-201]].
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3.00 Credits
An introductory project-based course exposing the principles of virtual/augmented reality technologies including displays, tracking, and major hardware platforms and their capabilities. This course also prepares students to utilize these technologies to create interactive content and artworks. Click here for course fees.
Prerequisite:
[[IM-210]][[IM-350]][[IM-368]]
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3.00 Credits
Cross-Media Typography II is a semester-long intensive project-generating course that employstypographic concepts discussed in Cross-Media Typography I. Each project is meant to explorefurther applications of type as art, as well as type in professional practice. The course is acombination of in-class studio work and independent research on portfolio-quality projects. It will beoffered in the spring semester each academic year. Click here for course fees.
Prerequisite:
[[IM-240]]
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3.00 Credits
This course will explore the foundations of 3-dimensional animation processes as they apply to multiple media. Students will build computer-based models and environments, texture, light, animate, and render content for Integrative Media projects, stand-along projects of 3-D foundations used within the CS gaming track. (Cross-listed with [[CS-366]].) Click here for course fees.
Prerequisite:
IM students- [[IM-301]] ; CS students- [[CS-125]].
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3.00 Credits
This course will explore advanced functions of the 3 Dimensional animation processes asthey apply to gaming. Students will build computer-based models and environments;subsequently, texture, light, animate as appropriate and efficiently render as content for 3Dgaming projects or as stand-alone pieces. Click here for course fees.
Prerequisite:
[[IM-350]] OR [[CS-366]]
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3.00 Credits
The foundational concepts behind music theory, sound design, and digital studio editing techniques will be addressed in this course. This knowledge can then be applied to creating and adapting sound components for use within the variety of Integrative Media projects. Click here for course fees.
Prerequisite:
[[IM-201]].
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3.00 Credits
An overview of simulation, engine-based, and real-time game systems with a focus on theory, creation, and animation of three-dimensional models used within a game context using industry-standard software. Cross-listed with [[CS-368]]. Click here for course fees.
Prerequisite:
[[IM-350]] , [[CS-366]] or [[CS-367]].
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