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Course Criteria
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3.00 Credits
This course is an introduction to a survey of artists, styles, and techniques influential in the development of contemporary media. Through screenings, readings, projects, and exercises, the creative process will be analyzed, developed, and elevated. Course exercises will stimulate, inspire, and expand personal aesthetic vision. Through intensive thought, analysis, and critique we will explore media as it affects our society and our responsibility as media content generators. Click here for course fees.
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3.00 Credits
This course provides an introductory overview of the video game design by focusing on development principles, techniques, process, and tools. Students will explore and investigate the history and evolution of video games and a variety of game genres. Students will also learn team collaboration as well as using game development software to create simple conceptual prototypes during the course. Click here for course fees.
Prerequisite:
None
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1.00 Credits
A study of topics of special interest not extensively treated in regularly offered courses. Click here for course fee.
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3.00 Credits
This course is an introduction to the foundational design principles as they apply to digital new media applications. Students will produce digital projects through the introductory application of various digital tools with a continued focus on the constant evolution of a personal aesthetic vision. A survey of new media applications, terminology, and techniques will be researched and discussed, along with our responsibility as communicators to mass media markets. Click here for course fees.
Prerequisite:
[[IM-101]].
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3.00 Credits
A project-based course emphasizes applying game design principles to produce interactive visual storytelling and simple 2D games. Students will learn basic coding, 2D animation and physics, and be introduced to a variety of game engines to create fun and interactive games through the coursework. Click here for course fees.
Prerequisite:
[[IM-120]][[CS-125]]
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3.00 Credits
This course takes a critical look at type and its proper usage in multiple forms of media. In additionto type identification and usage, we will take a critical look at seminal works of typography andunderstand their impact and effectiveness. This course is offered in the Spring semester of eachacademic year. Click here for course fees.
Prerequisite:
[[IM-101]]
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1.00 - 2.00 Credits
The Department Practicum may be taken for one to two credits per semester. Students may earn credit for major roles and positions of major responsibility in the co-curricular activities in the Creative Production Studio, Studio 020. Credit for participation in these activities is optional, and voluntary participation (without credit) is also encouraged. The department, through the advisor or instructor of the activity, has the authority to approve or reject any contract for credit under this designation. Credits earned are applicable toward graduation, but do not count toward the requirements of the IM core. Written approval for credit must be by advisor or department chairperson.
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0.00 Credits
A study of topics of special interest not extensively treated in regularly offered courses. Click here for course fee.
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3.00 Credits
This course will address the foundational concepts of assembling digital imagery, relational to short format projects, focusing on historical and contemporary principles of montage, timing, and pacing. In addition, the technical and aesthetic principles of compositing will be covered producing multi-layered projects for a variety of media. Click here for course fees.
Prerequisite:
[[IM-201]].
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3.00 Credits
Technical and aesthetic principles of interactivity will be conveyed and practiced to produce a range of interactive media. Addressing issues of human static and dynamic interactive ergonomics as they apply to contemporary commercial and artistic applications. Click here for course fees.
Prerequisite:
[[IM-201]].
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