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Course Criteria
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3.00 Credits
4250. Topics in Game Development. 3 hours. Advanced topics in game development, possibly including but not limited to character animation, procedural content generation, shader techniques, and graphics special effects. Discussion of articles from the recent academic and technical literature on game development and related material from relevant computer science areas. Prerequisite(s) : CSCE 4220
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3.00 Credits
4310. Introduction to Artificial Intelligence. 3 hours. Introduction to concepts and ideas in artificial intelligence. Topics include search techniques, knowledge representation, control strategies and advanced problem-solving architecture. Prerequisite(s): CSCE 3210.
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3.00 Credits
4350. Introduction to Database Systems Design. 3 hours. Logical and physical database system organization; logical models; design issues; secondary storage considerations. Prerequisite(s): CSCE 3110.
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3.00 Credits
4355. Database Design and Information Integration. 3 hours. Introduces students to use of database systems and other information storage and techniques in the design and development of information-driven systems. Students will gain experience in the design, development and use of databases, information storage, search and retrieval systems and the associated tools. Students will also integrate information and database components with additional software components to create data-driven applications. Prerequisite(s) : CSCE 2050
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3.00 Credits
4410. Software Development I. 3 hours. The software development process, requirements analysis, software design concepts and methodologies, structured programming, debugging and testing. Prerequisite(s): CSCE 3110.
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3.00 Credits
4420. Software Development II. 3 hours. Software testing methodologies, software reliability, maintenance, project management and configuration management. Prerequisite(s): CSCE 4410.
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3.00 Credits
4430. Programming Languages. 3 hours. Formal definition of programming languages including specification of syntax and semantics. Comparison of several existing high-level languages. Prerequisite(s): CSCE 3110.
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3.00 Credits
4440. Real-Time Software Development. 3 hours. Specification of real-time system requirements, timing, synchronization and fault-tolerance issues, construction and validation of real-time software. Mathematical formalisms, design and analyses using real-time UML will also be emphasized. Prerequisite(s): CSCE 3612 and 4620.
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3.00 Credits
4520. Wireless Networks and Protocols. 3 hours. Architecture and elements of a wireless network. Use and process of mobility management. Signaling schemes used in wireless networks, network signaling, protocols and standards (GSM, IS-95, WAP, MobileIP, GPRS, UMTS and CDMA2000). Analyze the operation and performance of wireless protocols. Prerequisite(s): CSCE 3600.
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3.00 Credits
4530. Computer Network Design. 3 hours. Fundamental concepts, requirements and design tradeoffs, particularly as related to scheduling, congestion control, routing, and traffic management. Wireless access, mobility (including WLAN), VoIP and applications. Firewalls, NAT's VPN, high availability and optical rings. Prerequisite(s): CSCE 3530.
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