|
|
|
|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
3.00 Credits
3650. Introduction to Compilation Techniques. 3 hours. Topics include parsing, syntax-directed translation, run-time storage management, error recovery, code generations and optimization. A significant project is required. Prerequisite(s): CSCE 3600.
-
3.00 Credits
3730. Reconfigurable Logic. 3 hours. Advanced concepts in Boolean algebra, use of hardware description languages as a practical means to implement hybrid sequential and combinational designs, digital logic simulation, rapid prototyping techniques, and design for testability concepts. Focuses on the actual design and implementation of sizeable digital design problems using representative Computer Aided Design (CAD) tools. Prerequisite(s): CSCE 2610.
-
3.00 Credits
3850. Introduction to Computational Life Science. 3 hours. Survey treatment of the applications of computational paradigms in the natural and physical sciences. The course will be designed to have a broad appeal to the natural and physical science students as well as the computer science students. Prerequisite(s) : CSCE 2050 or consent of the instructor. Cross-listed with BIOL 3850.
-
2.00 Credits
4010. Engineering Ethics. 2 hours. The effect of technology in modern society with emphasis on the role of engineering and technical professionals. Prerequisite(s): junior standing.
-
3.00 Credits
4110. Algorithms. 3 hours. Algorithm design methodologies, sorting, graph algorithms, dynamic programming, backtracking, string searching and pattern matching. Prerequisite(s): CSCE 3110.
-
3.00 Credits
4210. Game Programming I. 3 hours. Introduction to game programming, including real-time, event-driven, and multimedia programming techniques. Graphics, sound, and input programming. Students will learn how to program a billboard game in 3D with constrained camera motion. Prerequisite(s) : CSCE 2050.
-
3.00 Credits
4215. Programming Math and Physics for Games. 3 hours. Fundamentals of game math and physics for game development, including linear algebra, matrix math for graphics, quaternions, basic physics equations, game math and physics implementation, physics engines. Prerequisite(s) : MATH 2700, CSCE 2050, PHYS 1710/1730.
-
3.00 Credits
4220. Game Programming II. 3 hours. Game engine programming techniques, including real-time 3D graphics programming, shader techniques, terrain rendering, level of detail, collision detection, particle engines, 3D sound, and character animation. Prerequisite(s) : CSCE 4210, CSCE 4215.
-
3.00 Credits
4230. Introduction to Computer Graphics. 3 hours. Concepts and principles, survey of present display and input technology, systems and applications. Study of basic concepts, and mathematical and geometric principles. Design and use of graphics software packages. Design and implementation of an application using available hardware and software. Prerequisite(s): CSCE 3110 and MATH 2700.
-
3.00 Credits
4240. Introduction to Digital Image Processing. 3 hours. This is a 3-hour course and is designed to cover fundamental knowledge of the digital image processing techniques, including image formation, filtering and image enhancement, restoration, region and edge segmentation, and image coding. Prerequisite(s) : CSCE 3110 or equivalent.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Cookies Policy |
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2026 AcademyOne, Inc.
|
|
|