|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
3.00 Credits
The purpose of this class is to provide substantive learning experiences for students in the acquisition, preparation and utilization, and distribution of computer multimedia. Design and digital authoring for various media applications will be examined, and hands-on experiences will be provided. The focus of the course is the design and presentation of stand alone multimedia presentations for audio, video, internet, mobile and other new and emerging technologies.
-
3.00 Credits
The purpose of this course is to give the student a firma foundation in media writing principles as they apply to audio, video and the internet. Various scriptwriting formats and styles will be explored for instructional, non-broadcast and broadcast medium. The course consists of lectures, in-class discussions and pre-production steps required to successfully complete scripts in these areas. Exercises take the form of in-class exercises, group projects and individual productions in a theoretical setting.
-
3.00 Credits
Intended to train the student, by using a variety of exercises and assignments, in the characteristics of voice and the techniques of performance that will educate him/her in career opportunities, and provide experiences that will contribute to an understanding of the overall writing/producing/directing process.
-
3.00 Credits
This is an introduction industry standard applications/software used in the emerging world of digital media including print and web design, audio and video production and animation. Students will be introduced to various digital media outlets and current software utilized in the creation of media content. Students develop a basic understanding of digital content as it relates directly to the industry applications/software. Use of existing industry software augments and enhances student's own work.
-
3.00 Credits
This course provides an introduction to the growing popularity of the eSports industry. Students will be introduced to the eSports as it relates to competitive gaming and the ecosystem supporting its growth. This course will explore the social benefits of encouraging diversity and inclusion within the gaming community and explore the potential career opportunities that are available. Students will develop an understanding of how technology, game development/design and social media have shaped the current status of the eSports industry.
-
3.00 Credits
The purpose of this course is to provide the student with a strong foundation in advertising and commercial copywriting as it applies to the electronic media. Through a theoretical and practical approach, students will be afforded the opportunity to examine the role electronic media plays in the marketing of goods and services, and the means by which audiences are influenced. The students will also gain a knowledge of preproduction, production and post-production as they relate to producing advertising copy for television, radio, the Internet and new and emerging technologies. The course consists of lectures, discussions and in-class exercises that will help the student to gain knowledge of the process required to take an electronic media-advertising project from concept to completion.
-
3.00 Credits
This course will provide the students with the fundamental skills that are necessary to produce engaging online, social and corporate videos for use on websites, mobile devices, social media and digital marketing materials. Students will gain experience in digital and mobile camera operation, fundamentals of lighting techniques, use of graphics, audio, video editing (post production) and digital distribution. Students are expected to think critically about the acquisition, preparation, utilization and distribution of video assets on multiple digital platforms.
-
3.00 Credits
This course stresses individual direction and achievement in illustration character design. In this course the student is expected to be self-motivated in the pursuit of illustration/character design and working toward that end. Students are also expected to research the work of other artists who work in a similar manner.
-
3.00 Credits
This course provides an introductory overview of the electronic game development by focusing on content creation strategies (e.g., design principles, techniques, process, and tools) and future trends in the industry. Students will explore and investigate the history and evolution of electronic games and a variety of game genres. Students will also learn how to create simple conceptual game prototypes during the course.
-
3.00 Credits
This course provides an introduction to game strategies, gameplay and game planning. This course provides the student with an overview of the various classifications of games, definitions in game strategies and theory, sequential and simultaneous move games, pure and mixed strategies, equilibrium concepts, and repeated games. In addition, students will gain a practical foundation in game design with a focus on concept development, development of game ideas, themes, and metaphors into gameplay and overall player experiences. Students will further be exposed to the basics of effective game concepts, strategic planning and presentation.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2025 AcademyOne, Inc.
|
|
|