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  • 3.00 Credits

    This course introduces students to common desktop and server operating systems. Topics include graphical user interfaces (GUI), file management, and storage management for each OS covered. Through lecture and hands-on exercises, students will interact with each OS and configure servers. File sharing, web, and application servers will be discussed and implemented.
  • 3.00 Credits

    This course provides an overview of how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context. Special emphasis will be placed on the design and development of applications among a wide variety of wireless devices. Topics covered include the Mobile Ecosystem, Designing for Context, Developing Mobile Strategies, Types of Mobile Applications, Mobile Information Architecture, Mobile Design, Adapting to Devices, Making Money in Mobile, and Supporting Devices.
  • 3.00 Credits

    In this course, students will learn to develop applications for mobile devices, specifically those running iOS. Apple's iOS operating system is one of the two most common mobile operating systems. iOS currently runs on Apple's iPhone, iPad, iPod Touch, and Apple TV devices. Topics covered include iOS Development, XCode and the Simulator, Cocoa Touch, Interface Builder, MVC Development Concepts, GUI Components, Multiview Applications, Tab Bars and Toolbars, Storing and Retrieving Application Preferences, Reading and Writing Data and Loading and Unloading Data.
  • 3.00 Credits

    In this course, students learn and apply programming principles and practices for the Android operating system framework (OS). This very popular OS serves a dominant part of all mobile development projects. The course takes a strong, hands-on approach in learning the Android OS. Initial lessons describe the framework and show how to use App Inventor, a free, longstanding Android development tool, to build and deploy Android applications (apps). Basic layouts and user interface widgets are covered. The course then switches to a full-featured integrated development environment (IDE), Google Android Studio. Many hands-on activities with Android Studio and underlying Java programming and XML languages are included to produce apps. Students complete the course being able to design, build, debug, and publish apps suitable for delivery in the Google Play Store, the official store and portal for Android apps.
  • 3.00 Credits

    In this course, students will learn about the various components of the Internet, including the World Wide Web, email and USENET. They will use the Internet as a communication tool, a research tool, and a study tool. They will also design and publish their own homepage, including an online resume. The course is designed for any student who wants to learn to make the most of the Internet.
  • 3.00 Credits

    This course provides students with an introduction to the uses of social media for communication and digital marketing. Social media (such as Twitter, Facebook, other social networks, blogging, etc.) are communication technologies that enable individuals to create, share or exchange information, ideas and pictures/videos. Students will explore the possibilities and limitations of social media and gain practical social media skills using different social media technologies to create content. Students will learn how to use social media productively, and have a framework for understanding and evaluating new tools and platforms. Topics covered include Online and Social Media Marketing, Websites and Blogging, Search Engine Optimization, Social Advertising, Social Media Policies and Tools, Facebook, Twitter, LinkedIN and Google+.
  • 3.00 Credits

    In this course, students will learn basic Internet concepts and terminology. The students will also learn to "Hard Code" HTML (Hypertext Markup Language) as well as use a web editor like Macromedia's Dreamweaver or Microsoft's FrontPage. Students will create and publish their site to a live web server and be able to view their pages through the World Wide Web.
  • 3.00 Credits

    In this course, students will learn basic database concepts and terminology. The students will also learn to write SQL (Structured Query Language) statements to create, modify and query a database. Students will create ER (Entity Relationship) diagrams to explain entities, relationships, attributes and dependencies. Students will also learn and implement Normalization to control redundancy and avoid data anomalies.
  • 3.00 Credits

    Cloud Computing Foundations is intended for students who seek an overall understanding of cloud computing concepts, independent of specific technical roles. The course provides a detailed overview of cloud concepts, core services used by a leading cloud service provider (CSP) such as Amazon Web Services (AWS), security, architecture, pricing, support, and certification options.
  • 3.00 Credits

    The purpose of this course is to guide students in using Java to write stand-alone applications. The student will come away with a basic understanding of the language and a working ability to use it. In addition to the basic syntax, data types and operators of the language the student will be introduced to object oriented programming.
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