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  • 3.00 Credits

    (formerly DPR 116) This course is designed to teach students effective research skills using the internet. Students will learn effective research strategies for retrieving, evaluating and using information from internet web sites, internet-based subscription databases, and various Web 2.0 applications. The development of critical thinking skills for college level research assignments and lifelong learning will be stressed. Ethical and legal aspects regarding the use of information will be discussed.Upon completion of this course, students should be able to: Distinguish free internet sites from fee-based internet subscription services. Use advanced features of internet search engines and fee-based internet subscription services. Evaluate web sites for reliability and relevancy. Choose the most effective resource and format for the specific information needed. Understand the legal and ethical issues regarding plagiarism and copyright. Compose a works cited list using MLA or APA format. Navigate services available through homepages of a public library and an academic library. Prerequisite:    Prerequisite: CS 100 (may be taken concurrently).
  • 3.00 Credits

    (formerly DPR 117) This course introduces students to the theory and practical aspects of the computer game development process. Students brainstorm a game idea, establish focus, determine the storytelling mode, and document the design.Upon completion of this course, students should be able to: Demonstrate an understanding of the vocabulary of game design theory and practice. Identify the techniques of top game designers. Analyze and identify the elements that make successful games. Apply the computer game development process to create a design document. Prerequisite:    Prerequisite: Successful Placement Test Scores or (ENG 050 and REA 050) or ENG 099* or REA 075 (*may be taken concurrently).
  • 3.00 Credits

    (formerly DPR 118) This course focuses on designing, developing and testing computer games using game creation development tools. Students use an icon-based system of events and actions to program computer games. Principles of successful game design and techniques of top game designers are also explored.Upon completion of this course, students should be able to: List requirements for a game development studio. Describe the basic elements of an image and how to manipulate it. Identify and describe game genres. Identify the elements of good game design. Utilize the computer game development process to create games using a game engine and design tool. Demonstrate the ability to use game creation development tools to develop games for inclusion in a portfolio. Prerequisite:    Prerequisite: CS 100 and CS 117.
  • 3.00 Credits

    (formerly DPR 119) This course introduces students to the concepts of programming using an object-orient programming language and game development tools. Students will create 2D and 3D games using game development tools as well as program a full-featured role-playing game (RPG) using an object-oriented programming language. Upon completion of this course, students should be able to: Describe the elements of game programming. Create a 2D game using game development tools. Create a 3D game using game development tools. Use the basic programming constructs of an object-oriented programming language. Create animations for a game. Add sounds to a game. Create a game using a HTML5 game-based creation engine. Create an RPG using an object-oriented programming language Prerequisite:    Prerequisite: CS 101 and (CS 117 * or CS 118 *). *Courses may be taken concurrently
  • 3.00 Credits

    (formerly DPR 121) The focus of this course is to create 2D artwork, arrange U-V's, generate textures, and create a 3D model. Students create 3D models and animations using industry standard computer graphics software.Upon completion of this course, students should be able to: Identify the requirements of 2D artwork. Demonstrate the ability to design and develop 2D artwork. Identify the requirements of a 3D model. Use a 3D modeling software product to create models and animations. Prerequisite:    Prerequisites: MAT 050 and ((ENG 050 and REA 050) or ENG 099* or REA 075). Successful College Placement Test Scores may be accepted. *(Courses may be taken concurrently.)
  • 3.00 Credits

    (formerly DPR 227) This is the first part of the hands-on hardware preparation for students whose goal is to develop an understanding of operating systems to maintain and manage a personal computer. The course prepares students to understand the terminology and technically support ports, motherboards, microprocessors, memory, interrupt requests, basic power needs, chips, cables, troubleshooting and Internet resource discovery both to find information and help in troubleshooting devices.Upon completion of this course, students should be able to: Identify the components of a typical microcomputer system. Demonstrate a knowledge of components such as ports, motherboards, microprocessors, memory, interrupt requests, basic power needs, chips, and cables. Troubleshoot the above devices using various techniques including Internet resources. Discuss error messages and their meanings. Install and support operating systems. Analyze conflicts and problems in both the hardware and software environment. Prerequisite:    Prerequisites: MAT 050 and ((ENG 050 and REA 050) or ENG 099* or REA 075). Successful College Placement Test Scores may be accepted. *(Courses may be taken concurrently.)
  • 3.00 Credits

    (formerly DPR 228) This course is a continuation of the hands-on course for students whose goal is to work with personal computer operating systems. The course prepares students to technically support personal computer repair and maintenance.Upon completion of this course, students should be able to: Apply knowledge of SCSI, IDE, and similar hard drive configurations. Utilize knowledge of partitioning, formatting, fragmentation and defragmentation, disk caching, and troubleshooting of hard drives. Apply knowledge of FDISK, SCANDISK, CHKDSK and other similar disk drive utilities. Construct configuration files for optimal computer performance. Utilize CD-ROM drives, video cards, sound cards as well as audio CD use. Apply knowledge of Caching, Serial and Parallel devices, Mice, and keyboards. Apply knowledge of monitors, screen savers, video adapters, and video memory. Troubleshoot FireWire, serial and parallel ports and various bus configurations. Utilize knowledge of printers including types and troubleshooting techniques. Apply knowledge of various configurations and troubleshooting methods including DOS, Windows 3 1/95/98/NT/2000. Use various boot processes and methods as well as optimization techniques. Discuss compression, encryption, and dial-up networking techniques as well as network security topics. Prerequisite:    Prerequisites: MAT 050 and ((ENG 050 and REA 050) or ENG 099* or REA 075). Successful College Placement Test Scores may be accepted. *(Courses may be taken concurrently.)
  • 3.00 Credits

    This course introduces students to the worldAs most popular game engine, Unity 3D. Students will learn how to create interactive content for gaming, simulations and visualization. Upon completion of this course, students should be able to: Demonstrate proficiency using the basics of the software. Import, create and manage 2D, 3D and audio assets. Apply materials and textures. Animate objects and parameters. Create interactive user interfaces and navigation. Design, develop and export content for testing, debugging and presentation. Research and explore careers and education in interactive design and development. Prerequisite:    Prerequisite: CS 100 and ((ENG 050 and REA 050) or ENG 099 or REA 075.) Appropriate placement test scores may be accepted.
  • 3.00 Credits

    This course introduces students to the fundamentals of creating 2D and 3D assets for use in real-time, virtual environments and games using industry-standard software and hardware. Upon completion of this course, students should be able to: Identify the requirements of 2D asset development. Design and develop 2D assets. Identify the requirements of 3D asset development. Create and animate 3D assets. Import and manage assets in Unity 3D game engine. Apply the production pipeline to deploy assets for previsualization and presentation. Prerequisite:    Prerequisite: CS 130.
  • 3.00 Credits

    This course introduces students to the concepts of programming using the C# programming language. Students will learn how to write C# code for interactivity using Microsoft Visual Studio and Unity 3D. Upon completion of this course, students should be able to: Write clean and reusable C# code for scripting interactivity. Identify similarities and differences between relating coding languages. Create interactive HUD (Heads-Up Displays). Create interactive 3D experiences. Design, develop, and deploy content on XR devices for testing, debugging, and presentation. Prerequisite:    Prerequisite: CS 101 and CS 130.
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