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Course Criteria
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0.00 Credits
No course description available.
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2.00 Credits
No course description available.
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1.00 Credits
No course description available.
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1.00 Credits
No course description available.
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1.00 Credits
No course description available.
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0.00 Credits
No course description available.
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3.00 Credits
This course teaches the tools of game theory and contract theory, and applies them to topics in industrial organization, organizational economics and other areas. Game theory is the study of strategic interaction among a small number of decision-makers. It is nowadays applied in almost any area of economics, as well as in related disciplines such as finance, accounting, marketing and operations research. Contract theory is concerned with the optimal design of contracts (and at a larger scale, organizations) that define the "rules of the game" under which agents (such as a firm's employees) interact. In this sense, it can be thought of as an extension of game theory. Contract theory is the methodological basis of much of modern organizational economics, but its methods are applied in many other contexts, too, notably finance. The course is organized by concepts and methods, but most time will be spent on applying them to a large variety of topics.
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4.00 Credits
The aim of this course is two-fold: First, to develop an understanding of the extraordinary variety of ways meaning is produced in visual culture; secondly, to enable students to analyze and describe the social, political and cultural effects of these meanings. By studying examples drawn from contemporary art, film, television, digital culture, and advertising we will learn techniques of analysis developed in response to specific media and also how to cross-pollinate techniques of analysis in order to gain greater understanding of the complexity of our visual world. Grades are based on response papers, class attendance and participation, and a midterm and a final paper. Occasional film screenings will be scheduled as necessary in the course of the semester.
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4.00 Credits
In this course students will ask questions such as, “How does a soundtrack-driven film like Pretty in Pink relate to recent art installations like Christian Marclay’s?” Looking at listening across cultural registers spanning high art and popular music, this course allows students to investigate the artistic and cultural importance of links between sight and sound. This approach to audiovisuality will hone students’ skills with formal and thematic investigation of art, asking for instance how particular works are structured by or elaborated through their combination of sound and image as well as what claims they might make about social differences like race, gender, or regional identity. We will look at a variety of art media as well as advertisements, film, and music packaging. The course will draw from the emerging field of sound studies as well as criticism representative of American studies, gender studies, psychoanalysis, and cultural studies as they pertain to listening.
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4.00 Credits
This offering introduces architecture of the ancient world with a focus on Egypt, Mesopotamia, the Bronze Age Aegean, Greece and Rome. Of particular interest is the creation and development of urbanism in which spaces and buildings are expressions of political, social, economic and religious aspects of the cultures. Due consideration will be made of the environment as a source not only of materials (and their construction techniques), but also relating to the meaning of buildings and the world view of the cultures.
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