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Course Criteria
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3.00 Credits
Three Credits LA This course is a continuation of Computer Science II. Graphs, trees, heaps, hashing, and memory allocation strategies will be discussed and implemented. The discussion of algorithm complexity and program correctness will be continued throughout the course. Students will be expected to construct and/or use generic data structure classes. Offered every fall. Prerequisites: MATH 130, MATH 242, MATH 250, CMSC 121
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3.00 Credits
Three Credits each LA ?pecial topics" courses serve as a vehicle by which a division may offer a topi-cal or thematic study not included in the regular course offerings. The specific content is indicated when the course is listed in the schedule of classes. Prerequisite: Permission of Dean
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3.00 Credits
Three Credits LA This course involves a student working closely with a faculty member on a project of mutual interest. Prerequisite: Permission of Dean
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2.00 - 9.00 Credits
One-Two-Three-Six-Nine Credits The internship is a professionally oriented experience in the structure, design, and internal working of the modern computing field. Arrangements are made with the Internship Director. Prerequisite: Junior/Senior standing in computer science
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3.00 Credits
Three Credits LA This course is an introduction to the major problems, techniques, and issues of artificial intelligence. Emphasis is placed upon the topics of knowledge representation and problem solving. The languages LISP or PROLOG will be used to illustrate various AI techniques. Offered every fall. Prerequisite: CMSC 335
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3.00 Credits
Three Credits LA This course should give students a background in the basic tenets, current practices, and future directions in the merging of computer and communications technology. The student will consider both the physical and logical transfer of data, and will be introduced to international standards such as the OSI architecture, and various network access and Internet standards. The course will emphasize Internet protocols such as TCP and IP. The topics covered will include an analysis of the problems and limitations imposed by the physical channel, wireless networks, comparative switching techniques, routing, congestion control, and higher-level protocols needed to complete the end-user to end-user exchange. Offered every fall. Prerequisites: MATH 130, CMSC 121, CMSC 330
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3.00 Credits
Three Credits LA This course deals with large-scale data-intensive applications and how the data may be represented and manipulated. The course also covers the concepts of design of databases and gives an overview of the capabilities of database management systems. Logical and physical database design will be covered, as well as several standard data models. Linked-sequential and B-tree data structures will be reviewed. The concepts of redundancy, security, and recovery are covered. Software on mainframe and microcomputer systems will be introduced. Course projects will involve the design and construction of a database using existing database management software. This course will require programming of embedded database statements. Offered every spring. Prerequisite: CMSC 335
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3.00 Credits
Three Credits LA This is a hands-on course where the student will learn about robots and about several aspects related to robot design and programming. The course covers material related to mechanical design, issues related to planning and reasoning under uncertainties, and sensors and control. Students will apply the techniques learned in a real robot system, using the LEGO Mindstorm kit, and the NQC programming language.
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3.00 Credits
Three Credits LA The objectives of this course are to introduce a disciplined, practical approach to computer game design and programming. The game design aspect focuses on interactive and interface design, world design, play mechanics and rules, and integration of visual and audio components. The game programming aspect focuses on game-specific 2D graphics, animation, physics simulations, algorithms, data structures, and libraries. The course is project-oriented and students working in small teams design and implement their own video games from a list of options. Prerequisites: CMSC 121; CMSC 310 or equivalent in C++ Corequisite: CMSC 446 or equivalent in computer graphics
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3.00 Credits
Three Credits LA The objective of this course is to introduce concepts related to the organization and structuring of the major hardware components. The functions and implementations of, and communications between, the large-scale components of a computer system are described in terms of hierarchy of levels. Offered every spring. Prerequisite: CMSC 330
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