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Course Criteria
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3.00 Credits
Study of the techniques and theoretical framework used to investigate reaction mechanisms. Topics include thermochemistry, kinetics, linear free energy relationships and molecular orbital theory and symmetry. Prerequisite, 255 and 321. Rosenstein.
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3.00 Credits
No course description available.
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3.00 Credits
Investigates how to critically interpret and analyze video games and the roles they play in visual and popular culture, and how to test the application of these approaches to various issues in gaming and digital media culture more generally. Topics and themes include genre and aesthetics, the game industry, spectatorship, play, narrative, immersion, gender, race, militarism, violence and labor. (Writing-intensive.) (Same as American Studies 205.) Maximum enrollment, 20.
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3.00 Credits
We are bombarded with images, in myriad forms, on a daily basis. How do we interpret and analyze them? What is the relationship between an online advertisement for a movie and the movie itself, between a television program and a video game? An overview of contemporary media theory as it relates to visual culture in the 21st century. Readings will include seminal works in psychoanalytic theory, cultural studies, semiotics, postmodern theory, new media studies and visual studies. (Same as American Studies 325.) Maximum enrollment, 12.
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3.00 Credits
This course explores critical approaches to media through the intersection of gender and the technological imaginary. We will study how the production, use, and circulation of digital media affect notions of representation, identity, the body, and consciousness. Students will engage in close visual and textual analysis of the ways writers, artists, and theorists have conceived these issues. (Same as American Studies 350.) Maximum enrollment, 20.
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3.00 Credits
This writing intensive course offers students an introduction to the concepts, tools, and methods of digital humanities through readings and various projects. Examining the impact of computing and technology on society in the US and abroad, course topics will include: social and cultural implications of computing; social networking; thinking with/about computers; gaming; virtual/3D worlds; strategies for online research; building websites and evaluating electronic resources. (Writing-intensive.) (Same as Africana Studies 100.) Maximum enrollment, 20. Nieves & Simons.
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3.00 Credits
A general introduction to the wide world of cinema and cinema studies, focusing on crucial films from many cinematic traditions. Topics include the evolution of film from earlier forms of motion picture, the articulation and exploitation of a narrative language for cinema, the development of typical commercial genres, and the appearance of a variety of forms of critical cinema. Focuses on basic film terminology, with the cinematic apparatus and ongoing theoretical conversation about cinema and its audience. (Same as Comparative Literature 120 and Art History 120.) MacDonald.
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3.00 Credits
What makes new media "new"? How do new media compare with, transform, or incorporate earlier media? This course examines the production, circulation, and reception of visual and sonic media, with emphasis on how consumers and artists shape the uses and values of media. We will cover key issues raised by new media through close study of critical essays and creative texts. Examples of old and new media include the phonograph, radio, film, turntable, social networks, fantasy sports and gaming, podcast, MP3, AutoTune, hypertext literature, and digital poetry. Open to 1st years and sophomores only. (Same as American Studies 125.) Maximum enrollment, 20. Alessandro Porco.
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3.00 Credits
An introduction to classical studies and the ancient Mediterranean world that focuses on some pivotal figures. Consideration of the multiple facets of ancient Mediterranean society and culture, including multiculturalism, race, class and gender. Attention to literature, art, religion, philosophy and history. Readings from ancient and modern sources, and films dealing with the world of the ancient Greeks and Romans.
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3.00 Credits
An examination of ancient and modern views of the hero. Consideration of Homer's Iliad and Odyssey, Vergil's Aeneid, modern works such as Voltaire's Candide and films such as Shane, The Maltese Falcon, Blade Runner, Joan the Maid and the Star Wars series. (Oral Presentations.)
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