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Course Criteria
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4.00 Credits
Prerequisite: IMM 280 An intermediate course focused on current or specialized topics in interactive multimedia. May be repeated for different topics. (In-major option)
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1.00 - 8.00 Credits
Prerequisites: IMM 280 and approved enrollment form Individual, in-depth study of an area in interactive multimedia developed in consultation with a faculty mentor. May be repeated for different topics. (In-major option)
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1.00 - 8.00 Credits
Prerequisites: IMM 280 and approved enrollment form An opportunity to work with interactive multimedia professionals in consultation with a faculty mentor. (In-major option)
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4.00 Credits
Prerequisites: IMM 211 and IMM 280 An advanced course in digital media that combines 2D and 3D still and motion image creation with video editing, compositing, and sound in order to produce dynamic media. It explores the way that images, sound, and narrative elements combine to produce significant and meaningful visual effects extending through time. The class looks at the history, aesthetics, and current practice of time-based media. Students will design, produce, and present advanced media projects based on appropriate computer and digital media technologies. Students will use highend desktop software integrating digital paint, tracking, masking, keying, particles with 2D and 3D composition and special effects. Students will cover the structure, interface, workflow, and techniques used to create sophisticated and complex shots, scenes, and graphic sequences. (Inmajor option)
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4.00 Credits
(same as JPW 301) Prerequisites: IMM 280 The course teaches basic skills associated with investigative reporting. Students will learn to mine and interpret official data, to use technology commonly employed in computer-assisted reporting, and to formulate and test a journalistic research hypothesis. Particular attention will be given to issues of ethics, privacy and freedom of information. (In-major option)
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4.00 Credits
(same as CSC 465) Prerequisites: IMM 360 or permission of coordinator This is a multidisciplinary course that invites students from a variety of disciplines to participate in the implementation of a robust demonstration video game. Programmers, software engineers, digital artists, sound specialists and musicians work collaboratively to create a single game (designed in Games I). Each student defines a personal role in the process so that no two students will complete the same set of course requirements. All students, however, participate in learning about and implementing a project management structure to plan and execute the sequence of activities that must take place to complete the game. Each semester will focus on a particular type of game, including but not limited to role playing,' first person shooter,' immersive learning,' and real world simulation.' Students will also address issues of gender and racial equity in the games industry as well as social, ethical and health concerns. (In-major option)
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4.00 Credits
Prerequisite: IMM 280 An advanced course focused on current or specialized topics in interactive multimedia. May be repeated for different topics. (In-major option)
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4.00 Credits
Prerequisites: Senior standing and IMM 280 The first of two courses in the IMM thesis sequence, to be followed by IMM 498. This course requires students to conduct rigorous research into an area of interest within Interactive Multimedia, and to devise a project that demonstrates that research. Students implement a series of proofs-of-concept and ultimately write a thorough proposal for the project they will execute in the second semester of the IMM sequence, IMM 499.
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4.00 Credits
Prerequisite: IMM 498 The second of two courses in the IMM thesis sequence, preceded by IMM 498 In this capstone course, students work closely with faculty to implement, test and refine the project they devised in the earlier semester. This course is writing-intensive, requiring students to extensively document their research, their process and their results.
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4.00 Credits
An experiential course on international business and culture that combines classroom instruction with travel to business and cultural sites in foreign countries. Tours are geographically focused and have included the Caribbean, Central America, China and Western Europe. Location varies from year to year. Course requires an additional fee to cover the travel portion.
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