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IMM 250: Electronic Music Skills and Literature
4.00 Credits
The College of New Jersey
(same as AAV 385 and MUS 345) Prerequisite: IMM 110; reserved for IMM majors and minors or by permission of instructor This course introduces students to electronic music studio techniques, including MIDI, sequencing, sound synthesis, sampling, mixing, and audio production. It also covers theoretical and historical developments in the field of electronic music, including a review of compositions, styles, and technologies. Students create their own musical compositions in the computer lab. Open to students of any major. (In-major option)
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IMM 250 - Electronic Music Skills and Literature
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IMM 270: Topics in Interactive Multimedia
4.00 Credits
The College of New Jersey
An introductory course focused on current or specialized topics in interactive multimedia. May be repeated for different topics. (In-major option)
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IMM 270 - Topics in Interactive Multimedia
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IMM 271: Topics in Interactive Multimedia
4.00 Credits
The College of New Jersey
Abbreviated course: covers specialized topics in Interactive Multimedia. May be repeated for different topics.
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IMM 271 - Topics in Interactive Multimedia
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IMM 280: Design Perspectives in Interactive Multimedia
4.00 Credits
The College of New Jersey
Prerequisites: Three of the following: IMM 110, 120, 130, 140 This class is interdisciplinary, bringing together the various bodies of knowledge that inform the field of interactive multimedia, such as storytelling, interaction design, interface design, project management and user testing. The class provides an overview of concepts necessary both to create and evaluate interactive multimedia projects. Students apply these ideas to a series of individual writing and production assignments, and ultimately to a collaborative project that spans most of the semester. This writing-intensive course is the last of the five core courses for the Interactive Multimedia major, and is a prerequisite for all 300-level and above courses. (Core)
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IMM 280 - Design Perspectives in Interactive Multimedia
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IMM 311: Computer Animation II
4.00 Credits
The College of New Jersey
Prerequisites: IMM 211 and IMM 280 This course builds on the foundation in 3D computer animation begun in IMM 211. It develops the student's basic animation skills with additional emphasis on 3D object creation and animation techniques (model building, rendering, animating). Creative and conceptual development are emphasized throughout the course and students will develop individual or group animation projects. (In-major option)
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IMM 311 - Computer Animation II
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IMM 320: Information Retrieval
4.00 Credits
The College of New Jersey
(same as CSC 320) Prerequisites: CSC 230 or CSC 250 or IMM 280 This course will discuss theory and practice of searching and retrieval of text and bibliographic information. Topics covered include automated indexing, statistical and linguistic models, text classification, Boolean and probabilistic approaches to indexing, query formulation and output ranking, information routing and filtering, topic detection and tracking, as well as measures of retrieval effectiveness, including relevance, utility, miss/false-alarm. Techniques for enhancing retrieval effectiveness including relevance feedback, query reformulation, thesauri, concept extraction, and automated summarization. Experimental retrieval approaches from relevant stateof-the-art conferences as well as modern Internet search engines are discussed in detail. (Inmajor option)
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IMM 320 - Information Retrieval
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IMM 342: Interactive Storytelling
4.00 Credits
The College of New Jersey
Prerequisites: IMM 280 This course will explore existing and experimental methods for telling interactive stories. Interactive stories are defined as stories that allow the audience, listener, or reader to participate in the shaping of the narrative. Students will be able to articulate the differences between linear, non-linear, multilinear and meta-linear narratives. Students will analyze stories, they will create their own interactive stories using multimedia technologies, and they will hypothesize about the potential usefulness and social utility of new storytelling technologies under development. (Inmajor option)
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IMM 342 - Interactive Storytelling
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IMM 350: Interactive Music Programming
4.00 Credits
The College of New Jersey
(same as MUS 336) Prerequisites: IMM 250 and IMM 280 This course will help students develop interactive music programming skills using the Macintosh operating system (OSX). We will use the MAX/MSP development environment to send and receive MIDI messages and process audio streams in real-time. External controllers and sensors will be used to shape and perform musical selections. Final projects will demonstrate both technical and musical skills in composition, interactivity, and/or improvisation. (In-major option)
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IMM 350 - Interactive Music Programming
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IMM 351: Audio Signal Processing
4.00 Credits
The College of New Jersey
Same as MUS 335 Prerequisites: IMM 280 Students will learn how to use audio production software on the Macintosh platform, through musical tasks such as score notation, orchestration, and composing. They will also develop quantitative skills in digital signal processing, through technical tasks such as analyzing, filtering, and synthesizing audio data. Software packages include Pd, Finale, Logic, and Audacity. (In-major option)
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IMM 351 - Audio Signal Processing
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IMM 360: Games I: Design and Architecture
4.00 Credits
The College of New Jersey
Same as CSC 365 Prerequisite: IMM 280 This is a multidisciplinary course that invites students from a variety of disciplines to participate in the development of a game design while learning about the underlying architecture of a game engine. Students will customize a broad set of learning goals to their own needs, ranging from the purely artistic to the purely technical. Lecture and workshops will provide a full range of exposure to game development including game engine design, story telling, interactivity, networking for multi-user, 3-D pipeline for games, sound, music and dialog. Each semester will focus on a particular type of game, including but not limited to role playing,' first person shooter,' immersive learning, real world simulation.' Students will also address issues of gender and racial equity in the games industry as well as social, ethical and health concerns. (Inmajor option)
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IMM 360 - Games I: Design and Architecture
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