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Course Criteria
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4.00 Credits
This course emphasizes the skills needed to edit and assemble advanced motion capture data. Students learn the technical and aesthetic considerations necessary through a series of homework exercises and classroom critiques. Various motion editing applications will be introduced and discussed. By converting final edited data to work with a variety of 3-D animation packages, students learn how to apply data from motion capture sessions to either create a series of rendered animation images for film/video or create animation content for game production. 4 CREDIT S PREREQUISITES: 26-3080 STOP MOTION I
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4.00 Credits
This course emphasizes the design and technical ability needed to model non-character 3-D objects. Students will be introduced to level design, industrial design, and architectural terms and concepts. Using 3-D software, students will design and build environments, set dressing, and vehicles. Level-of-detail exercises will introduce the concept of polygon and image budget creation. Exercises in stand-alone software packages will teach advanced texture/mapping. 4 CREDIT S PREREQUISITES: 26-2025 DRAWING FOR ANIMATION I, 26-3045A COMPUTER ANIMATION: MAYA, 26-2045C COMPUTER ANIMATION: 3-DS MAX
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2.00 Credits
This course continues to refine and advance the design and technical abilities needed to model non-character 3-D objects. Using 3-D software ability, students will design and build environments, set dressing, and vehicles based on Game Production 1 & 2 parameters. 4 CREDIT S PREREQUISITES: 26-3082 ENVIRONMENTAL DESIGN AND MODELING I
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6.00 Credits
This is the first of two semesters in which you will be working collaboratively with fellow classmates on a single project, the purpose of which is to simulate an actual production environment that they might face once having left academia. Each participant will be assigned a particular production role based on a portfolio review at the beginning of the class in which you each will be asked to share portfolio work from previous classes with the executive producer (the instructor) and fellow classmates. This first semester of pre-production includes screenplay, design of characters and backgrounds, storyboards, sound recording, and completion of a story reel. Each student will be assigned specific production roles based on a review of his or her work. Promotional materials produced this semester will include t-shirt artwork. 6 CREDIT S PREREQUISITES: 26-3045A COMPUTER ANIMATION: MAYA OR 26-2075 DIGITAL ANIMATION TECHNIQUES I COREQUISITES: 26-3060 TRADITIONAL ANIMATION STUDIO I OR 26-3063 COMPUTER ANIMATION STUDIO I
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4.00 Credits
This course emphasizes the design and technical ability needed to model 3-D characters. Students will be introduced to design, sculpting, and anatomical terms and concepts. Using 3-D software, students will design and build characters and other organic models. Level of detail exercises will introduce the concept of polygon and image budgets. Exercises in standalone software packages will teach advanced texture mapping. 4 CREDIT S PREREQUISITES: 26-3045A COMPUTER ANIMATION: MAYA, 26-2025 DRAWING FOR ANIMATION I OR 22-1230 FUNDAMENTALS OF 3-D DESIGN COREQUISITES: 26-3045C COMPUTER ANIMATION: 3-DS MAX
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2.00 Credits
This course continues to refine and advance the design and technical abilities needed to model 3-D characters. Students will compare and contrast stand-alone software packages for advanced texture-mapping. Using 3-D software, students will design and build characters and other organic models based on Game Production 1 & 2 parameters. 4 CREDIT S PREREQUISITES: 26-3086 CHARACTER DESIGN AND MODELING I
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4.00 Credits
This course continues to refine and advance the design and technical abilities needed to model 3-D characters and noncharacter 3-D objects. Using Maya for 3D modeling and standalone software for advanced texture-mapping, students will design and build either characters or environments based on industry standards. This process will also allow the students to contribute models in the Game Engine chosen for the subsequent courses in the Game Major: Game Project (36-3997) & Game Studio (36-3998). 4 CREDIT S PREREQUISITES: 22-1230 FUNDAMENTALS OF 30-D DESIGN OR 26-2025 DRAWING FOR ANIMATION I, 26-3045A COMPUTER ANIMATION: MAYA COREQUISITE: 26-3045C COMPUTER ANIMATION: 3-DS MAX
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6.00 Credits
You will continue working on the project begun in your 26-3085 Animation Production Studio 1 class. Storyboards, characters, and story were established in the first semester, and each of the production crews will be heavily into production at this point. This class is primarily devoted to production and postproduction, with the students analyzing dialogue tracks, creating traditional and/or computer animation, generating music and sound elements and visual effects. The goal this semester is to finish production and be fully into post-production by mid-term, with a finished animated film or video by semesters end. Promotional materials produced this semester will include poster artwork. 6 CREDIT S PREREQUISITES: 26-3085 ANIMATION PRODUCTION STUDIO I
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3.00 Credits
The Business of Animated Content is a course that will examine central business and legal matters associated with developing, producing and releasing animated films. The course emphasizes the need to properly prepare the bundle of rights and legal documentation for an animated film as it enters the marketplace. Additionally, students will be introduced to basic business principles for short and feature animated films including new technologies and the evolving convergent marketplace. 3 CREDIT S PREREQUISITES: 26-3040 ANIMATION STORYBOARD AND CONCEPT OR 24-3600 PRODUCING I: PRODUCTION TEAM
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3.00 Credits
This course introduces students to the terms, analytical techniques, and interpretive strategies commonly employed in cultural studies. Emphasis is on interdisciplinary approaches to exploring how cultural processes and artifacts are produced, shaped, distributed, consumed, and responded to in diverse ways. Through discussion, research, and writing, class members investigate these varied dimensions of culture; learn to understand them in their broader social, aesthetic, ethical, and political contexts; and thereby prepare for more advanced coursework in Cultural Studies. 3 CREDIT S
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