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  • 4.00 Credits

    This course will explore the Discreet Logic 3DS Max software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Emphasis will be on establishing the modeling skills and animation skills necessary to create a rendered performance. Assignments and in-class critiques will help to establish a solid understanding of character modeling, animation, and lighting. Students will produce a 15-20 second rendered exercise focusing on characteroriented animation. 4 CREDIT S PREREQUISITES: 26-2015 INTRODUCTION TO COMPUTER ANIMATION COREQUISITES: 26-2025 DRAWING FOR ANIMATION I OR 26-2030 STOP MOTION ANIMATION
  • 4.00 Credits

    This class will expand upon the skills and concepts introduced in Computer Animation I. Using Alias/Wavefront's Maya computer animation software, students will be introduced to advanced concepts and techniques using inverse kinematics/ forward kinematics, dynamics, and simulations. Using MEL scripts for animation will also be covered. A series of short ex- ercises will ensure that students understand these skills and techniques as the class progresses. A final project of 15-20 seconds will demonstrate their understanding of these skills. 4 CREDIT S PREREQUISITES: 26-3045 COMPUTER ANIMATION I OR 26-3045A COMPUTER ANIMATION MAYA
  • 3.00 Credits

    This course introduces you to Flash, a digital animation technique and aesthetic that is quickly becoming the chosen method for traditional animators. You will apply fundamental animation principles learned in Drawing for Animation 1 (26-2025) as well as visual storytelling techniques in Animation Storyboard and Concept Development (26-3040) and apply them using the Flash technique. You will also learn to create paperless animation, using a digital drawing tablet and computer, creating a short animated piece by the end of the semester. 3 CREDIT S PREREQUISITES: 26-3026 DRAWING FOR ANIMATION II
  • 3.00 Credits

    This course will help you prepare for work in the field of animation by providing weekly insight and guidance as you develop a working portfolio, resume, and video/DVD with work you've completed. In addition to weekly in-class work, several professional animation studio student recruiters will come to campus throughout the 15-week class to present portfolio examples and discuss the field. They will meet with each of you one on one to discuss your particular situation and to give you their advice and direction. 3 CREDIT S PREREQUISITES: 26-3040 ANIMATION STORYBOARD AND CONCEPT
  • 3.00 Credits

    This class addresses head-on connections between thinking, emotion, and physical attraction. Walt Disney gave Mickey Mouse a brain and, after that, animated characters had options. Mickey could act shyly or boldly, experience joy and sadness, and his body would respond accordingly. It all started with the brain - with thinking. Emotions are automatic value responses. Each character has its own set of values, emotions, and its own way of moving in the world. 3 CREDIT S PREREQUISITES: 26-2025 DRAWING FOR ANIMATION I
  • 4.00 Credits

    You will be required to complete a short 30-second to 2 -minute story reel, also called a story reel, which is a short film or video of storyboard panels and a minimum of three scenes (pencil test permitted), shot and edited to length. Your story can be based on one of your 26-3040 Animation Storyboard and Concept ideas, or it may instead be a completely new project. You will be expected to present your work to your fellow classmates at the end of the semester for feedback and discussion. 4 CREDIT S PREREQUISITES: 26-3040 ANIMATION STORYBOARD AND CONCEPT, 26-2001 ANIMATION CAMERA & SOUND, 26-2075 DIGITAL ANIMATION TECH I, 26-2070 HISTORY OF ANIMATION
  • 4.00 Credits

    In this class students will be required to complete a short 30-second to 2 -minute leica reel, also called a story reel, which is a short film or video of storyboard panels and a minimum of three scenes, shot and edited to length. Particular emphasis will be on incorporating concepts learned in the Animation Storyboard & Concept Development class. Students will spend the majority of the semester focusing on working on models, animating characters, and completing and rendering their short video. 4 CREDIT S PREREQUISITES: 26-3040 ANIMATION STORYBOARD AND CONCEPT, 26-2030 STOP MOTION ANIMATION, 26-2025 DRAWING FOR ANIMATION I, 26-2045 COMPUTER ANIMATION I, 26-3045A COMPUTER ANIMATION: MAYA OR OR 26-3045B COMPUTER ANIMATION: SOFTIMAGE/XSI
  • 2.00 Credits

    This course is designed to provide feedback to you if you choose to work on an independent project outside of any particular animation class. You will be expected to be self-motivated and you must come to the first class with an approved concept or project to work on during the 15-week period. The class will meet five times during the semester, with the schedule finalized at the first meeting. At that time, you will be expected to make a presentation outlining your goals and expectations for the project you've chosen to undertake. At the final class meeting, you will be expected to present the work you've completed during the class to your fellow classmates and to invited faculty and students in the 402 screening room. 2 CREDIT S PREREQUISITES: 26-3040 ANIMATION STORYBOARD AND CONCEPT
  • 4.00 Credits

    Course introduces different aspects of cartoon drawing. Course teaches basic techniques of cartoon drawing and investigates five genres of cartooning. Students study in-depth one liner, multi-panel, advertisement, illustrative, and political editorial cartoons. Instruction includes historical study of specific types of cartoons dating from 1745. Course explores style of cartoons, thematic types, and construction of cartoon character for the technique of animation. 4 CREDIT S PREREQUISITES: 22-2214 FIGURE DRAWING I
  • 4.00 Credits

    This course provides an introduction to motion capture terms, concepts, and history. Students learn the process of capturing motion data by conceptualizing, planning, and directing on-site sessions. A 3-D character performance will be created by converting data from sessions and linking it to a computergenerated character. 4 CREDIT S PREREQUISITES: 26-2025 DRAWING FOR ANIMATION I, 26-3045A COMPUTER ANIMATION: MAYA, 26-3045C COMPUTER ANIMATION: 3-DS MAX
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