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Course Criteria
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3.00 Credits
The origins of the animation process, beginning with animated films by J. Stewart Blackton, Emil Cohl, Len Lye, Winsor McCay, and many others through to present day productions will be explored. The lives and environments, as well as the artistic and narrative influences on these and other animators, will be dissected and studied. The class will involve weekly screenings of films and videos from around the world, including both independent and commercial, to get an understanding of where this art form has been and where it might be going. Emphasis will be on understanding the motivations and influences on animation artists, and how as contemporary animators you might benefit from studying them. 3 CREDIT S PREREQUISITES: 52-1151 WRITING AND RHETORIC I
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3.00 Credits
Course introduces you to what has become the norm at most studios: digital ink and paint and compositing. You will work with animated drawings created in 26-2025 Drawing for Animation I, or create new drawings to scan, paint, and render with independent peg moves, using computers as the medium, creating a full-color 20-second piece of animation for a final project. 3 CREDIT S PREREQUISITES: 26-2025 DRAWING FOR ANIMATION I
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3.00 Credits
This course expands on the concepts and techniques introduced in 26-2075 Digital Animation Techniques I. Advanced compositing techniques, which include creating texture maps, applying gradients, and multi-plane camera set ups, are explored. Course focuses on a final project, which requires the combination of at least two of the following medium: traditional animation, 3-D animation, stop-motion, and live action. 3 CREDIT S PREREQUISITES: 26-2075 DIGITAL ANIMATION TECHNIQUES I
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3.00 Credits
Course builds on the knowledge learned in 26-2015 Introduction to Computer Modeling. Students experience using advanced Lightwave techniques. Students develop a short animation project, either one begun in the previous class or a completely new piece. Storyboards are reviewed, and timing is discussed prior to actual work on the film. 3 CREDIT S PREREQUISITES: 26-2015 INTRODUCTION TO COMPUTER ANIMATION
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3.00 Credits
Course focuses on further development of animated characters. Students explore the skills necessary to understand and communicate the emotions and intentions of a character. Students explore and communicate theatrical acting through their characters' actions and movements, applying the principles of classical animation. Students are also given the opportunity to explore lip-sync-ing and adding personality and depth to their creations. 3 CREDIT S PREREQUISITES: 26-2025 DRAWING FOR ANIMATION
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3.00 Credits
You will be responsible for creating a short stop-motion to complete during this 15-week class. You will be responsible for constructing sets, props, and stop-motion puppets, and will be assigned exercises that help to refine and perfect key scenes within your project. You'll have the option of incorporating sound and lip-sync into your project. Various digital shooting methods will be explored, including using a mini-DV camcorder with a video Lunchbox DV , or using a digital still camera, and editing in an NLE application. 3 CREDIT S PREREQUISITES: 26-2030 STOP MOTION ANIMATION I
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4.00 Credits
This class will expand upon the skills and concepts introduced in 26-3045C Computer Animation: 3DS Max. Using Discreet Logic's computer animation software, students will be introduced to advanced concepts and techniques using inverse kinematics/forward kinematics, dynamics, and simulations. Using MAX scripting for animation will also be covered. A series of short exercises will ensure that students understand these skills and techniques as the class progresses. A final project will encourage students to exhibit these acquired skills. 4 CREDIT S PREREQUISITES: 26-3045C COMPUTER ANIMATION: 3DS MAX
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4.00 Credits
This course will emphasize story and concept development. You will research, develop, illustrate, and present your concepts on storyboard panels. Different graphic approaches will be explored and discussed, and weekly you will present your work and receive constructive feedback. Assignments will include storyboarding a fable, a personal experience, a myth, and a poem. Your final project will involve creating a story reel, where you will explore timing and story communication via scanned and projected storyboard panels. 4 CREDIT S PREREQUISITES: 24-1700 DEVELOPMENT AND PREPRODUCTION AND 26-1000 ANIMATION I
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4.00 Credits
Course emphasis will be on establishing the modeling skills and knowledge necessary to create a character that can be animated using Alias/Wavefront's Maya software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Students will be expected to log a minimum of four hours of lab time outside of class each week. 4 CREDIT S PREREQUISITES: 26-2015 INTRODUCTION TO COMPUTER ANIMATION COREQUISITES: 26-2025 DRAWING FOR ANIMATION I OR 26-2030 STOP MOTION ANIMATION
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4.00 Credits
Course emphasis will be on establishing the modeling skills and knowledge necessary to create a character that can be animated using the Softimage/XSI software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Students will be expected to log a minimum of four hours of lab time outside of class each week. 4 CREDIT S PREREQUISITES: 26-2015 INTRODUCTION TO COMPUTER ANIMATION COREQUISITES: 26-2025 DRAWING FOR ANIMATION I OR 26-2030 STOP MOTION ANIMATION
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