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Course Criteria
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1.00 Credits
Workshop teaches students how to build canvas stretchers and picture frames using the equipment in the Art and Design Department's Wood Shop. Course goal is to enable students to become more self-sufficient in presenting their work (paintings, photographs, drawings, prints, etc.). Each student produces between five and ten museum-quality canvas stretchers and picture frames. The course also introduces students to archival matting and mounting techniques. 1 CREDIT PREREQUISITES: 22-1230 FUNDAMENTALS OF 3-D DESIGN
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1.00 Credits
Using ordinary household equipment and a hydro-pulper, students make papers used for sculptural forming or casting as well as for painting and drawing. 1 CREDIT
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1.00 Credits
This three-day workshop will teach Art and Design students the fundamentals of shooting and editing digital video. The workshop will be extremely useful not only for learning how to create original work in video format, but also for learning how to document work that does not transfer well to more static forms such as slides or photographs. 1 CREDIT
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1.00 Credits
This two-day workshop teaches established and innovative printmaking techniques as part of a rotating sequence of introductory workshops on methods and techniques. Each workshop presents a specific printmaking technique through demonstrations and studio practice. Students produce sample prints and are introduced to current literature and resources on the subject. The workshop facilitates independent use of the print studio and is taught by specialist instructors who hold expertise in the various printmaking media. 1 CREDIT PREREQUISITES: 22-1210 DRAWING I, 22-1220 FUNDAMENTALS OF 2-D DESIGN
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1.00 Credits
The workshop introduces students to materials, fabrication, and manipulation techniques for spatial, object, and sculptural designs and compositions. Each workshop presents techniques through demonstrations and projects to develop studio practice. Students produce test pieces, prototypes, and explore concepts and theory relative to specific methodologies shown in examples of contemporary practice. Workshops facilitate independent use of facilities available for small metals, plastics, plaster, wood, ceramics, soft materials, fibers, kinetics, assemblage, or 3-D modeling. Workshop instructors have expertise in each particular media. 1 CREDIT COREQUISITES: 22-1230 FUNDAMENTALS OF 3-D DESIGN
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3.00 Credits
This course focuses on developing a greater understanding of the human form, as well as building on principles of 3-D design and creating forms in space. Students work from live models and learn anatomy, clay modeling, mold making, and casting, as well as connecting drawing and conceptual, perceptive skills to sculpture. 3 CREDITS PREREQUISITES: 22-1230 FUNDAMENTALS OF 3-D DESIGN
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3.00 Credits
Students investigate the basic aspects of letterforms and typography through a variety of projects. Students are exposed to the historical background, technical and aesthetic issues, and communicative abilities of typography as individual forms and as text. 3 CREDITS PREREQUISITES: 22-1210 DRAWING I, 22-1220 FUNDAMENTALS OF 2-D DESIGN COREQUISITES: 22-1320 DESIGN LAB
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3.00 Credits
Course covers digital typesetting, layout, and image editing techniques for graphic design, illustration, and advertising. Topics covered include digital document construction and layout, typography formatting and specification, digital image editing, and application. 3 CREDITS COREQUISITES: 22-1310 BEGINNING TYPOGRAPHY
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3.00 Credits
Designed for multimedia majors, this course introduces students to the topics of typography and graphic design layout. The course includes studies and exploration in the mechanics and aesthetics of letterforms and type, communication aspects of typography in graphic design, typography in graphic layouts, and issues of readability and audience in typographic layouts. 3 CREDITS PREREQUISITES: 22-1221 VISUAL DESIGN FOR INTERACTIVE MULTIMEDIA
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3.00 Credits
This class teaches students the basic principles and practice of information design. Students will investigate, design, and test visual processes; develop information systems; map data; graph paths; and create interactive displays. 3 CREDITS
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