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Course Criteria
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3.00 Credits
Game Studio is an intensive capstone experience in game production. The primary creative objective of the course is completion of a substantial game that includes market-quality content and is produced using industry best-practices. Students from the Audio, Animation, Design and Programming concentrations bring their complementary talents to the mix and leverage game assets that have been accrued in their preceding coursework as assets for the game. 6 CRED ITS primary component of Game Script Development, students without sufficient character and environment illustration skills will need to seek a student partner (ideally from the Game Animation sequence) to successfully complete this course and the final project. 3 CRED ITS PREREQUISITES: 36-2510 ENGINE-BASED DESIGN I OR 36-2520 GAME DESIGN I OR 36-2800 STORY DEVELOPMENT FOR INTERACTIVE MEDIA
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3.00 Credits
As a senior level capstone class for the Interactive Arts and Media major, this course integrates the diverse technical, theoretical, and aesthetic knowledge and skills students have learned in their studies. Students prepare professional materials to equip them for the challenges they will face as they enter the work place and as practicing artists. Class discussion and presentation techniques contribute to the unique skill set necessary for professional careers. 3 CRED ITS
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3.00 Credits
In this project-based class, students will use research, readings, and project creation to explore the meaning and varieties of art created in and for public places, especially concentrating on work that uses technology and/or interactivity. Student artists will work with both physical and virtual environments and will create a work of public art as the primary goal. 3 CRED ITS
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3.00 Credits
Current trends and developments in interactive media and interface/interaction design are explored. 3 CRED ITS
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3.00 Credits
As the aesthetic of interaction evolves, a promising new genre has emerged: Interactive Conversation Interface. The interactive conversation interface offers a greater degree of engagement than typical navigational models, and its dependence upon spoken word and audio broaden the reach and application of interactive media beyond visual environments. This course introduces the theory and assumptions behind interactive conversation design pioneered by Chicago's own Jellyvision in games like "You Don't Know Jack." Students have thopportunity to author highly engaging, writing-centric interactive content. From fiction to non-fiction, poetry to ad copy, this new interaction model offers substantial creative and professional territory for interaction designers and writers alike. 3 CRED ITS
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3.00 Credits
This course will offer students a chance to study the psychological and technical aspects of applying sound and music to interactive visual media. Students will be given projects to complete which will include creating their own sound effects and music tracks as well as creating sounds for use in interactive projects such as Web-based programming and sound design software.(AC ID, SOUND FORGE,VEGA VIDEO, and/or other similar software). 3 CRED ITS
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3.00 Credits
Extending the theory initiated in Introduction to Programming: Theory and Concepts, this course, through a variety of exercises, stresses the practice of programming. Object-oriented, event-driven strategies are emphasized to prepare students for more advanced programming studies in subsequent classes. Students are also introduced to programming best practices including comment to code and naming conventions. 3 CRED ITS
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3.00 Credits
This course introduces advanced production techniques related to time-based media including sound, animation, video, and projects emphasize these media types. 3 CRED ITS
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3.00 Credits
The broader and interdisciplinary foundational understanding of media-related theories from preceding courses is leveraged to explore advanced theory and practice of interface design. Supplementing the navigation interface study in Media Theory and Design 3, this course focuses on impressive and environmental models of interaction design, including simulations and game design. Students produce substantial written critiques as well and paper-based written proposals for their own interactive work to demonstrate a literate and evolved understanding of the diverse media theories that influence design. 3 CRED ITS
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3.00 Credits
Programming as problem solving is emphasized, and students are required to code creatively to solve a series of interface related programming challenges they might encounter in HTML and Flash environments. Object-oriented, event-driven emphasis is maintained, including requiring documentation and algorithm planning prior to coding. Students will further their understanding of programming best practices, including creating more stable code, error handling, and minimizing the risk and effects of malicious user behavior. 3 CRED ITS
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