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Course Criteria
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3.00 Credits
This course builds on the aesthetic and critical lessons of Game Idea Development and combines them with the game play lessons and insights won in Simulations and Game Development sequences. The course emphasizes game concept documentation and script writing. Because illustration is a
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3.00 Credits
This course emphasizes game script and "bible" development.It is meant to allow students a creative context in which the game idea development work pursued in Game Script Development may be further refined. The goal of this course is to create the centerpiece for the game design student's portfolio of work. The course will conclude with a critique of the student script by one or more external game designers. 3 CRED ITS PREREQUISITES: 36-3550 GAME DOCUMENT DEVELOPMENT
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3.00 Credits
In this intensive team production experience, students learn to work collaboratively while producing projects for an external client. Course begins with concepts of team organization and communication and continues with the formation of production teams, design of the project, and acquisition of media elements. Students practice scheduling and meeting deadlines by shipping multiple versions of the project. 6 CRED ITS
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3.00 Credits
Course looks at digital technology's impact on visual media. Guest artists, lectures, reading, research, and projects explore how new digital technologies affect creative practice and the subsequent impact on society. Students examine new forms such as the Internet and software art, digital installation, computer gaming, robotics, and virtual reality. 3 CRED ITS
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3.00 Credits
Application planning, design, and development are covered in this course as students create a substantial application that leverages persistent data. Content created in Data Design and Object-oriented Programming will be utilized. Topics covered in Data Design such as programming best practices, data normalization, and database theory will be expanded upon. 3 CRED ITS PREREQUISITES: 36-2600 OBJECT-ORIENTED PROGRAMMING
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3.00 Credits
Students learn to read wiring diagrams and design and build basic electronic circuits for general applications. Students use commercially available tools to design, build, and program a simple functional robot that interfaces with a computer. Completed work and work in progress are shown in a group critique setting. 3 CRED ITS
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3.00 Credits
Students learn how to create and control an environment with the aid of a microprecessor or computer. Computer programming is used to control timers and on/off switches that electronically define and shape space with sound, light, and projected images. 3 CRED ITS
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3.00 Credits
McCarthy Technologies Bootcamp provides students an opportunity to practice cutting edge, team building and collaboration skills in the context of a complete product development cycle and workplace simulation. Students will explore the connection between individual agendas, both overt and unintended, and the degree to which a successful team environment can facilitate, and may even require, high order personal development. While the course is typically taught in Fortune 500 environments, it defies typical corporate conventions and stereotypes, advocating the creation of passionate workplaces that emphasize our power to choose, to feel, and to grow while increasing personal accountability. Students receive professional certification upon successful completion of the course. 3 CRED ITS
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3.00 Credits
Internships provide students with opportunities to gain valuable work experience in an area of interest while receiving academic credit. Graduating seniors find internships invaluable in aiding their job search. VARIABLE CRED ITS 1-6 CRED ITS
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3.00 Credits
The Game Project class is the fist stage of the senior/capstone experience of the Game Design Major. It represents the pre-production stage of the capstone project and is required for all students in the major taking the Game Studio class. Students are exposed to overall project management, art and sound, technical, and design pre-production techniques and requirements, both technical and documentary. The final result is that the final project of the subsequent Game Studio class is ready for production. 3 CRED ITS PREREQUISITES: 36-3510 ENGINE-BASED DESIGN II OR 36-3550 GAME DOCUMENT DEVELOPMENT
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