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Course Criteria
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3.00 Credits
This second level course introduces Web programming concepts and environments. Students learn object-oriented coding methods, integrated code structures, and enhanced web development through project-based assignments. 3 CRED ITS
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3.00 Credits
This second level course introduces Web programming concepts and environments. Students learn object-oriented coding methods, integrated code structures, and enhanced web development through project-based assignments. 3 CRED ITS PREREQUISITES: INTRODUCTION TO JAVASCRIPT
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3.00 Credits
Developing effective, large scale Web sites requires a dynamic, data-driven approach. This course focuses on developing student skills in programming relational, object-oriented Web databases using a server-side HTML-embedded scripting language. 3 CRED ITS
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3.00 Credits
Course continues concepts and techniques taught in 35-2440 Time-Based Composing I. Students further develop visual, digital time-based skills and refine individual content. Producing for large and small scale venues, and including motion sequences in interactive media, are explored. Lectures, labs, and field trips. 3 CRED ITS PREREQUISITES: 36-2440 TIME BASED COMPOSING I
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3.00 Credits
The internet and the World Wide Web include a perpetually evolving set of technologies and production practices that include design conventions, programming languages, and media techniques. Students will build on previously developed skills by using them in new contexts focusing on a specific current emergent Web technology. 3 CRED ITS PREREQUISITES: 36-1300 DIGITAL IMAGE DESIGN, 36-1501 INTRODUCTION TO PROGRAMMING: THEORY AND CONCEPTS, 36-2601 AUTHORING INTERACTIVE MEDIA
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3.00 Credits
This course will introduce the student to the basics of Machinima (live game engine performance/video). In this class, students will be shown current work, techniques, create a storyboard, and make short Machinima movie. 3 CRED ITS
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3.00 Credits
This course is for students who are interested in learning programming skills necessary to work in the video game industry. While there is a clear need for a general understanding of digital arts and computer programming, there are distinct topics that are specific to the gaming industry that are outlined in this course. Topics included are: creating object interaction; game physics; animation; object collision; paths and pathfinding; translation and rotation; and creating and using the art pipeline. 3 CRED ITS PREREQUISITES: 36-2550 C++ PROGRAMMING I
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3.00 Credits
Engine Based Design II is a programming/scripting intensive course that places additional emphasis on character behavior (AI) and interweaving in-game events with other world elements or supporting media. During this course, students develop their own proofs of concept utilizing their own original, functional script elements and stock game assets and environments. 3 CRED ITS PREREQUISITES: 36-2510 ENGINE-BASED DESIGN I COREQUISITES: 36-3550 GAME DOCUMENT DEVELOPMENT
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3.00 Credits
Programming as problem solving is emphasized, and students are required to code creatively to solve a series of interface related programming challenges they might encounter in HTML and Flash environments. Object-oriented, event-driven emphasis is maintained, including requiring documentation and algorithm planning prior to coding. Students will further their understanding of programming best practices, including creating more stable code, error handling, and minimizing the risk and effects of malicious user behavior. 3 CRED ITS
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3.00 Credits
This is an intensive writing course that develops the game designer's capacity to do substantial, written, critical analysis of a game, including substantial research and references to prior art. Two primary projects are created, both of which are extensive reviews of contemporary games. The latter game title is the rotating topic game of the course. Students are expected to cite relevant and prior art game play elements and to provide criticism that makes specific game design recommendations to remedy any deficiencies. 3 CRED ITS PREREQUISITES: 36-1500 GAME IDEA DEVELOPMENT, 52-111, 52-112
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