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Course Criteria
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3.00 Credits
This course will offer students a chance to study the psychological and technical aspects of applying sound and music to interactive visual media. Students will be given projects to complete which will include creating their own sound effects and music tracks as well as creating sounds for use in interactive projects such as Web-based programming and sound design software.(AC ID, SOUND FORGE,VEGA VIDEO, and/or other similar software). 3 CRED ITS
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3.00 Credits
The increasing impact of interaction on the narrative (stories) told in today and tomorrow's educational and entertainment media require a different perspective on story development. This class begins with an overview of the area and its history from the writer's perspective, and then moves on to review and analyze common interactive structures and narrative requirements. Students are also exposed to the basic types of interactive narrative and media being created today and conceptualize and develop their own interactive narrative projects. 3 CRED ITS PREREQUISITES: 36-1000 MEDIA THEORY AND DESIGN I, 52-1152 WRITING AND RHETORIC II
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4.00 Credits
Course emphasis will be on establishing the modeling skills and knowledge necessary to create a character that can be animated using Alias/Wavefront's Maya software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Students will be expected to log a minimum of four hours of lab time outside of class each week. 4 CRED ITS PREREQUISITES: 26-2015 INTRODUCTION TO COMPUTER ANIMATION
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4.00 Credits
This course will explore the Discreet Logic 3-DS Max software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Emphasis will be on establishing the modeling skills and knowledge necessary to create a character that can be animated using this application. Students will be expected to log a minimum of four hours of lab time outside of class each week. 4 CRED ITS PREREQUISITES: 26-2015 INTRODUCTION TO COMPUTER ANIMATION
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3.00 Credits
This course provides an introduction to motion capture terms, concepts, and history. Students learn the process of capturing motion data by conceptualizing, planning, and directing on-site sessions. A 3-D character performance is created by converting data from sessions and linking it to a character skeleton created in a computer animation class. 4 CRED ITS PREREQUISITES: 36-2025 DRAWING FOR ANIMATION I, 36-3045A COMPUTER ANIMATION MAYA, 36-3045C COMPUTER ANIMATION: 3-DS MAX
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3.00 Credits
This course emphasizes the skills needed to edit and assemble motion capture data. Students learn the technical and aesthetic considerations necessary through a series of homework exercises and classroom critiques. Various motion editing applications will be introduced and discussed. By converting final edited data to work with a variety of 3-D animation packages, students learn how to apply data from motion capture sessions to either create a series of rendered animation images for film/video or create animation content for game production. 4 CRED ITS PREREQUISITES: 26-3080 MOTION CAPTURE I
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1.00 Credits
This course emphasizes the design and technical ability needed to model 3-D characters. Students will be introduced to design, sculpting, and anatomical terms and concepts. Using 3-D software, students will design and build characters and other organic models. Level of detail exercises will introduce the concept of polygon and image budgets. Exercises in standalone software packages will teach advanced texture-mapping. 3 CRED ITS PREREQUISITES: 36-2025 DRAWING FOR ANIMATION I, 36-3045A COMPUTER ANIMATION: MAYA, 36-3045C COMPUTER ANIMATION: 3-DS MAX OR 22-1230 FUNDAMENTALS OF 3-D DESIGN
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3.00 Credits
Students' practical understanding of media theory is advanced, with an emphasis on interactive models of communication. Expanding upon the dynamic composition analysis in Media Theory and Design 2, this course focuses on navigational models of interaction design. Additionally, students continue to develop critical and analytical skills related to the component media typical of navigational interface design, including text, static image composition, sound and animation. Students produce substantial written critiques to demonstrate their growing understanding of the discipline. 3 CRED ITS PREREQUISITES: 36-1300 DIGITAL IMAGE DESIGN OR 36-2000 MEDIA THEORY AND DESIGN II OR 36-2601 AUTHORING INTERACTIVE MEDIA
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3.00 Credits
The broader and interdisciplinary foundational understanding of media-related theories from preceding courses is leveraged to explore advanced theory and practice of interface design. Supplementing the navigation interface study in Media Theory and Design 3, this course focuses on impressive and environmental models of interaction design, including simulations and game design. Students produce substantial written critiques as well and paper-based written proposals for their own interactive work to demonstrate a literate and evolved understanding of the diverse media theories that influence design. 3 CRED ITS
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