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  • 3.00 Credits

    Course focuses in depth on issues of form-appropriateness for user-centered design and manufacturing. Relying on case studies of a broad array of products, instruction exposes students to issues of ergonomics, kinesthetics, material selection, design for disassembly (DFD), and other issues that determine the interrelation of form, function, and production. Course is structured as a seminar with a smaller studio component where the principles discussed may be applied in shorter practical design projects. 3 CREDITS PREREQUISITES: 22-1705 PRODUCT DESIGN II: DESIGN PARADIGMS
  • 3.00 Credits

    Course introduces students to the complex issues involved in interaction design. Through a series of projects and readings, students explore a variety of design issues involving the navigation of complex data as well as the physical interaction of devices intended to assist in that navigation. Students create prototypes of their own hand-held digital devices to explore the ergonomic as well as the physical mapping of issues involved. Students learn a variety of quick prototyping processes for physical models in addition to using software such as Macromedia Director and Flash to virtually prototype the interface. Course is intended to look at the interconnection between the physicality and the virtuality of digital devices. 3 CREDITS PREREQUISITES: 35-1100 FOUNDATIONS OF COMPUTER APPLICATIONS OR 35-1110 FLUENCY IN INFORMATION TECHNOLOGY
  • 3.00 Credits

    Course builds on Product Design: Drawing I by introducing students to vector-and raster-based approaches to rendering concepts. In the product development cycle, sketching comes first, followed by physical form models or rendered concepts to add a level of realism and greater comprehension of an idea. This process formerly done with markers and other media is now largely accomplished digitally. The student is introduced to a number of digital strategies to take a sketched concept and develop it into a fully realized rendered image using vector-and raster-based software. Students learn the fundamentals about lighting as they pertain to a full array of product surfaces ranging from wood and metal to plastic, ceramic, and rubber. This is a technical studio with an emphasis on learning the necessary skills to create professional quality product renderings. Software includes Adobe Photoshop and Illustrator. 3 CREDITS
  • 3.00 Credits

    Course is designed to introduce students to the fundamental issues of designing products for the toy industry. Students are introduced to brainstorming around existing product niches, emerging technologies, or mechanical movements. Students are also introduced to the ideation process through sketching, modelmaking, and prototyping and presentations. Course assignments cover a broad range of toy markets from educational to plush toys to action toys and novelty products. This is an extraordinary course intended to give students the opportunity to design particularly for the toy industry while focusing on many of the traditional skills a product designer needs. 3 CREDITS
  • 3.00 Credits

    Course covers application of drafting techniques to the design of furniture. Students are instructed in the technical side of construction such as joints, wood movement, and structural integrity, as well as in the variety of wood products used in contemporary furniture. Emphasis is on both preliminary sketching and fully developed working drawings. 3 CREDITS
  • 3.00 Credits

    This studio course deals specifically with issues relating to designing exhibitions: museum, trade-show, and gallery. The focus of the course is on the multiple issues pertaining to the realization of functional exhibition spaces from the standpoint of environmental graphics, space planning, and fixture design. This course is designed to be interdisciplinary and to involve a graphic and spatial component in the process. The studio will involve a combination of theoretical and practical issues. 3 CREDITS
  • 3.00 Credits

    Course focuses on the craft of woodworking pertaining to furniture design and construction. Students learn the mechanics of design and techniques to execute them. Instruction emphasizes hands-on experience in designing as well as operating hand and power equipment. Information covered can be applied to all art disciplines. 3 CREDITS
  • 3.00 Credits

    This is an advanced computer aided design course devoted to free form surface modelling. Students learn to create sophisticated nurb surfaces using the industry-standard software Rhino with an emphasis on creating forms that are hard to accomplish with solidmodeling software packages. 3 CREDITS PREREQUISITES: 22-1710 INTRODUCTION TO CAD FOR PRODUCT DESIGN
  • 3.00 Credits

    This course is devoted to the design of structural packaging as it pertains to product design. The product designer is a critical force in the design and manufacture of packaging for a wide array of product categories, from food to cosmetics to consumer electronics. These packages are structural in the sense that they serve a dual role of both protecting the product during shipping and allowing for shelf placement and transport home by the consumer. Structural packaging, although less sophisticated from a manufacturing standpoint, still involves a wide array of materials and processes that cross over from the manufacturer of durable goods. The package is a unique problem in that its function is relatively short but its impact is potentially very large. 3 CREDITS
  • 3.00 Credits

    Course exposes students to the methodology of the design process through problem definition, acknowledgment of problematic constraints, presentation of verbal and graphic solutions, and final critique. This design studio focuses on small scope residential space planning and selection of furnishings and finishes. Field trips and visiting lecturers may be featured. 3 CREDITS
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