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Course Criteria
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3.00 Credits
Students explore complex 2-D image manipulation and generation options and refine technical skills in preparation for advanced work. Emphasis is on integration of drawing, scanned images, image processing, and 2-D paint graphics into highresolution images for output and use in multimedia. Projects are designed to combine students' conceptual abilities with 2-D technical expertise. 3 CRED ITS PREREQUISITES: 35-1300 OR 36-1300 DIGITAL IMAGE DESIGN
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3.00 Credits
Class explores techniques and approaches to digitization, manipulation, and enhancement of 2-D imagery using photographic and non-photographic sources and imaging software. Instruction addresses issues of image alteration and role of the computer in exploring means of representation. 3 CRED ITS PREREQUISITES: 36-1300 DIGITAL IMAGE DESIGN
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3.00 Credits
Class provides in-depth coverage of desktop publishing productivity concepts. Students explore typography, page layout, and creating graphics using professional applications and scanning software. Additional topics include creating information graphics, photo manipulation, map making, scanning techniques, and computer illustration. Students are exposed to various output options. 3 CRED ITS PREREQUISITES: 36-1300 DIGITAL IMAGE DESIGN
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3.00 Credits
This class explores the use of object-oriented graphics for illustration, graphic arts, and fine arts applications. Emphasis is on mastery of high-resolution graphics production using vector drawing and text tools. 3 CRED ITS PREREQUISITES: 36-1300 DIGITAL IMAGE DESIGN
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3.00 Credits
This course allows the student to actively implement, design, and control the audio assets in a game. Open source game engines and game editors are widely used in this course to familiarize students with the production and creative demands that will be required of them. Technique, production, and creativity are fostered in texts and lectures throughout the course. Sound libraries are the source of much of the raw audio for project work. 3 CRED ITS PREREQUISITES: 36-2410 WEB ANIMATION I: FLASH WEB DESIGN COREQUISITES: 36-1410 LINEAR AUDIO PRODUCTION FOR GAMES
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3.00 Credits
This course provides the essential skills required to create sound objects for the linear aspects of game production as well as a grounding in nonlinear game production. Sound effects assets are generated, logged and implemented using various types of linear and nonlinear game formats. The classes focuses on sound effects production and game sound theory. 3 CRED ITS
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3.00 Credits
Course introduces students to creating Web sites using Flash. Interactive interfaces and content input using Flash's text capabilities are emphasized. Students begin learning Actionscript for interactivity, animation, and special effects. Students integrate HTML, CS, and Flash to create dynamic, interactive, and typographically advanced sites. 3 CRED ITS PREREQUISITES: 36-2601 AUTHORING INTERACTIVE MEDIA OR 35-2400
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3.00 Credits
Course further guides students through time-based software applications for future applicability in movement-enhanced Web design. Students combine a variety of software programs for Web-optimized finished projects and will further their study of cross-platform hardware and software troubleshooting for motion-enhanced design. 3 CRED ITS PREREQUISITES: 36-2410 WEB ANIMATION I: FLASH WEB DESIGN
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3.00 Credits
Game audio is concerned with both linear and non linear aspects of sound design. Many games have sequences of shots that also may require sound and music. These scenes are linear in nature, and a close cousin to animation. The concepts of linear sound design and music editing are a necessary skill for a sound designer today. Film sound and animation sound act as the foundation for the understanding of linear game sound. Film, animation, and game examples are presented throughout the course. Project work is essential to completion of the course. 3 CRED ITS
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3.00 Credits
Course explores issues and techniques involved in creating digital motion sequences for multimedia production. Students learn to combine still images, graphics, text, sound, and music using compositing and editing. Lectures, lab time, critiques, visiting artists, and field trips increase the understanding of concepts and techniques. 3 CRED ITS
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