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Interactive Arts and Media 36-1900J: Successful Freelancing
3.00 Credits
Columbia College-Chicago
Freelancing is often a necessary way of creating one's artistic career but it means that the freelancer has to wear many hats: boss, secretary, salesperson, bookkeeper, creative director, and delivery person. Learn how to support yourself while you pursue your art, managing all the details of being self-employed. This class will deal with presenting, marketing, managing, and succeeding as a freelancer. 1 CRED IT
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Interactive Arts and Media 36-1920J: Creating Change with Technology and Media
3.00 Credits
Columbia College-Chicago
Combine the talents and interests of our students by allowing them to join the ongoing efforts to help re-build the Gulf Coast, with guidance from Universities Rebuilding America Partnership and the Columbia College Service Learning Initiative. Students may choose staying at school to work on various media and technology projects, including, Web sites, a television show, a newspaper, or outreach where they will travel to the Gulf Coast joining ongoing projects there. Students will experience bridging differences among people through community service. 1 CRED IT
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Interactive Arts and Media 36-1930J: The Demoscene:An Introduction to Programming and Subcultures
3.00 Credits
Columbia College-Chicago
The demoscene is a subculture centered on the creation of non-interactive real-time graphic demonstrations, run as computer programs. Demos existed as early as the 1980s. This subculture began as users performing simple hacks or digital graffiti on their new computers or even when a program was cracked for underground distribution. But soon, the demoscene became a thriving community pushing the limits of computational power, with hundreds of musicians, artists, and graphics hackers making shout-out's to one another and proving their technical virtuosity. Today's demoscene, based largely in Europe, is a vibrant and influential digital community, with huge conferences every year. This course will cover the history, culture, and aesthetic of the demoscene as a significant part of digital culture. Students will consider artistic and cultural practices emerging from the demoscene and also look at related artworks by artist such as: BEIGE, Brion Gysin Darwinia, JODI, John Klima, and Paperrad. Students will also have the opportunity to create their own demos, using techniques employed by beginning demoscene programmers. The class will culminate in a demo party where students will present their projects. 2 CRED ITS
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Interactive Arts and Media 36-1950: Vir tual Worlds Concepts
3.00 Credits
Columbia College-Chicago
This course will explore hands on development of virtual worlds. Students will engage in character representation, collective storytelling, and alternative social and communications methods. Students will practice environmental simulation, and economics appropriate to virtual worlds. Students will use audio, video, bitmaps and 3D modeling techniques for in-world and real world media creation. Object scripting for interactivity, commerce, data communication and motion will be introduced. Students will participate in virtual world cultures. 3 CRED ITS
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Interactive Arts and Media 36-1950J: Vir tual Worlds Concepts
3.00 Credits
Columbia College-Chicago
1 CRED IT
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Interactive Arts and Media 36-1950J - Vir tual Worlds Concepts
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Interactive Arts and Media 36-2000: Media Theory and Design
2.00 Credits
Columbia College-Chicago
Course furthers practical understanding of media theory by applying it to media design and production. Building on the static composition analysis in Media Theory and Design I, this course focuses on time-based or "dynamic" media, incorporating text,moving image, and sound. 3 CRED ITS PREREQUISITES: 36-1300 DIGITAL IMAGE DESIGN, 52-111 COREQUISITES: 52-111
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Interactive Arts and Media 36-2015: Introduction to Computer Animation
3.00 Credits
Columbia College-Chicago
This course will introduce the beginning student to the three 3-dimensional computer animation applications that they will be studying in future semesters: Maya, XSI, and 3D-Studio Max. Concepts, relationships between concept and technical skills, and the need to understand the historical development of 3-dimensional computer animation will be emphasized. Exercises will highlight application similarities and differences, while showing that the process becomes increasingly familiar as each application is explored. 4 CRED ITS COREQUISITES: 36-1001 ANIMATION I
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Interactive Arts and Media 36-2025: Drawing for Animation I
3.00 Credits
Columbia College-Chicago
Through this drawing intensive course, you will acquire an understanding of figurative human emotions and movements, enabling you to create believable animated characters. You will create model sheets, learn the principles of animation, and learn how to endow your characters with believable actions and acting. Digital pencil testing will allow for the building of the animation from basic motion to more refined movements and emotion. Particular attention will be given to timing, layout, the creation of extreme drawings and the process of inbetweening. 3 CRED ITS PREREQUISITES: 26-1000 ANIMATION I
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Interactive Arts and Media 36-2130: Interactive Conversation Interface
3.00 Credits
Columbia College-Chicago
As the aesthetic of interaction evolves, a promising new genre has emerged: Interactive Conversation Interface. The interactive conversation interface offers a greater degree of engagement than typical navigational models, and its dependence upon spoken word and audio broaden the reach and application of interactive media beyond visual environments. This course introduces the theory and assumptions behind interactive conversation design pioneered by Chicago's own Jellyvision in games like "You Don't Know Jack." Students have thopportunity to author highly engaging, writing-centric interactive content. From fiction to non-fiction, poetry to ad copy, this new interaction model offers substantial creative and professional territory for interaction designers and writers alike. 3 CRED ITS
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Interactive Arts and Media 36-2210: Game Engine Programming
3.00 Credits
Columbia College-Chicago
This course will cover the components involved in creating a game engine. The modularized "game engine" allows programmersto create new games by allowing the modification of characters, environments, sounds, etc. Writing "game engines"reduces the amount of time and complexity associated with traditional game development and opens the development process to a broader audience of participants. 3 CRED ITS PREREQUISITES: 56-2730 NUMERICAL AND MATHEMATICAL MODELING, 56-2850 PHYSICS FOR GAME DEVELOPERS, 56-3740 LINEAR ALGEBRA
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