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Course Criteria
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1.00 Credits
This one credit hour course offers the student basic skills in designing and creating a Web site. The course will engage students in planning, creating, and defining a site primarily using Macromedia Dreamweaver. Other topics covered will include using text, graphics, and tables, working with layers, image maps, animation, multimedia, drop down menus, rollovers, frames, and forms. 1 CRED IT
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1.00 Credits
This 1 credit hour course introduces students to image creation and manipulation using an imaging application. The course will present basic principles of image editing and enhancement, composition and workflow strategies. Though primarily skill based students will enhance their creativity through class assignments. 1 CRED IT
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3.00 Credits
This course provides a programmer's view of how computer systems execute, store information, and communicate. It enables students to become more effective programmers, especially in dealing with issues of performance, portability, and robustness. Topics include Boolean logic, data representation, processor organization, input/ouput, memory organization, system support software, and communication. 3 CRED ITS
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1.00 Credits
This is a one credit, two day topics workshop that explores in depth one aspect of the hardware, software, or networking utilized by your personal computer. 1 CRED IT
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3.00 Credits
This course introduces 2-D imaging principles, terms, and concepts through the use of raster and vector applications. Vocabulary and ideas appropriate to working in digital media are introduced. The student develops a body of work that emphasizes media-specific techniques. 3 CRED ITS
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3.00 Credits
This course provides the foundation for understanding sound in the visual and non-visual media. The first half of the course examines the power of creating images with sound and music without using visuals. Sound sculptures and landscapes, as well as classical impressionistic examples are reviewed and critiqued. The second half of the course investigates the impact of sound on both moving and still image. Film, Web site, game, and animation audio is analyzed for impact, technique, structure, and effectiveness. The terminology used in the field is underscored with reading and writing examples. The roles of all the people involved with film, game, and Web sound are covered. 3 CRED ITS
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3.00 Credits
Game audio is concerned with both linear and non-linear aspects of sound design. Many games have sequences of shots that also may require sound and music. These scenes are linear in nature, and a close cousin to animation. The concepts of linear sound design and music editing are a necessary skill for a sound designer today. Film sound and animation sound act as the foundation for the understanding of linear game sound. Film, animation, and game examples are presented throughout the course. Project work is essential to completion of the course. 3 CRED ITS PREREQUISITES: 39-2300 SOUND AND MUSIC FOR INTERACTIVE VISUAL MEDIA
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3.00 Credits
This is the foundation course of the Game Development concentration, focusing on applied critical discussion and development of the student's own game concepts. Various techniques and methods of concept and story development are reviewed, including journaling and workshop/discussion, in an effort to identify development best-practices. Students are also exposed to game design documentation formats, as well as the particulars and requirements of the professional game development cycle. The course also places special emphasis on exploring and identifying the characteristics of the diverse game genres. By the class's end students are asked to produce written documentation and develop their own game concept. 3 CRED ITS PREREQUISITES: 52-1151 WRITING AND RHETORIC I COREQUISITES: 52-112
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3.00 Credits
Class provides a fundamental introduction to computer programming theory and concepts to students with little or no previous experience. Students learn structure, syntax, logic, and the difference between object-oriented and procedural systems. 3 CRED ITS
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3.00 Credits
Current trends and developments in interactive media and interface/interaction design are explored. 3 CRED ITS
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