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Course Criteria
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3.00 Credits
Evaluation of the specification, syntax, semantics, compilation, and software development issues surrounding the development of programming languages. Students are introduced to imperative and functional languages; concurrency, logic, object-oriented approaches.
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3.00 Credits
Introduction to multimedia literacy, concepts, elements, issues, and application development tools. Hands-on experience with different forms of multimedia, including digital video, audio, images, and multimedia authoring packages.
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4.00 Credits
Students will study microprocessor design, computer bus structures, memory organization, I/O device and data path design and optimizations, CPU structures and design, and digital circuits and their design.
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3.00 Credits
Covers current operating systems that support networking and distributed processes. Topics include process managment, memory management, security issues, network support and management, and hardware management.
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4.00 Credits
This class deals with DNA and genes, the code of life, which we receive from our parents. It tells how humans recently learned about DNA and started to manipulate it.
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4.00 Credits
Principles, problems, and methods in human genetics. Mendelian, biochemical, medical, quantitative, and molecular genetics, cytogenetics, bioethics applied to humans. Lab includes DNA sequencing SNP genotyping. PR: IST 241 or equivalent.
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2.00 Credits
Students will develop proficiency in the laboratory methods used in Biosciences. These skills prepare students for successful internships and advanced courses in biotechnology and environmental sciences. Hands-on and WebCT instruction.
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4.00 Credits
Advanced molecular genetics class emphasizing lab techniques. DNA cloning and plasmid purification, Genomic DNA purification, Southern and Northern hybridization, DNA sequencing, animal cell culture and human cytogenetics.
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3.00 Credits
Various manufacturing systems used within organizations are introduced. Methods of manufacturing are presented along with various technologies employed. Design for manufactur- ing, material management, quality considerations, etc. are treated.
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3.00 Credits
Covers computer software industry, history and the role of a creative game development team. Students will participate in the game development process, including art, animation, programming, music, sound and writing.
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