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Course Criteria
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3.00 Credits
We will explore the parameters of shaping the flow of light, wind, and water; then test these discoveries through full-scale mock-ups, exploring practical potentials as well as the experiential aspects of weather phenomena and surface performance. Working with a set of high performance fabrics, it will be possible to produce operable, interactive, beautiful surfaces that create comfortable semi-exterior conditions year-round.
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3.00 Credits
Covering theory to practice, the course is an introduction to the use of digital technologies for the analysis, simulation and visualization of space, time and processes on cultural sites. The course focuses on the use of computer technologies for the visualization, exploration and analysis of natural and built environments (broad enough to include issues and methodologies of interest to architects, landscape architects, archaeologists and architectural historians). Topics are explored through class lectures on the theory and application of computational/visualization technology, guest lectures, example projects, field trips to project site and exercises examining emergent issues.
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3.00 Credits
A comprehensive course in three-dimensional computer aided design and visualization methods used in architecture and landscape architecture. The class explores design worlds that are made accessible through computer-based media. Lectures provide a theoretical framework for computer-aided design, describe current methods, and speculate on advanced methods. Workshop exercises focus on computer-based 3-D geometrical modeling, including photo-realistic and abstract methods of rendering, materials simulation, texture mapping, reflection mapping, image processing, color theory and manipulation, photomontage, lighting, animation, and combined media applications. (Y) Credits: 3
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3.00 Credits
An exploration of moviemaking through exercises in computer animation. Approximately five independently developed short animations constitute the work of the semester, culminating in a one- to five-minute long final movie project. It is anticipated that an interdisciplinary group of students admitted to the seminar will bring perspectives from across the visual and design arts. Movie projects may range in creative subject areas. Built and landscape architectural places may be experienced according to our own changing eye point of view, the transformation of light and objects, as well as the movement of other people. Story telling, whether by means of simple character animation or more complex scene description, may related to these contextual aspects of either real or imagined environments. This subject is more exclusively focused than ARCH 545 on animation as a means to creative moviemaking.
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3.00 Credits
Visual storytelling is the basis for making movies in this hands-on production oriented class. The technology of both computer graphics animation and digital video production are explored. Themes may incorporate short character studies or visual narratives related to the built and natural environment, such as its observable symbols and images, the process of physical and conceptual assembly, transformations of light and form, spatial or formal composition, the movement of people and objects, and similar phenomena that vary over time. Students have the option to use either computer graphics animation or video production. The links between perception, representation, and design are examined within both a historical and a contemporary critical framework.
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3.00 Credits
The design process has become an essential filter of all types of information. Due to contemporary forms of communication and media, this process has now been charged with the task of gathering, filtering, comprehending, processing, interpreting, forming and representing information in a clear and coherent manner. This laboratory seeks to introduce its participants to various modes of forming and representing information, qualifying, quantifying and visualizing it with the ultimate goal of familiarizing themselves with contemporary representational techniques and creating new visualization tools. (Y) Credits: 3
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1.00 - 3.00 Credits
Topical offerings in architecture.
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3.00 Credits
This course seeks to give students the ability to conceive and create digital photographic imagery with control and sophistication. Topics include fundamentals of photography, color theory, digital control of visual qualities, and methods of image montage for both still images and short animations. Methods include production and presentation for both printed hard copy and for the World Wide Web. (Y) Credits: 3
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1.00 - 3.00 Credits
J Term Courses
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3.00 Credits
Investigates topics in the digital analysis and representation of the modern metropolis. Explores the shift in architecture and urbanism from classical notions of universal order to practices informed by dynamic models of structure, form, and movement. (Y) Credits: 3
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