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CS 216: Program and Data Representation
3.00 Credits
University of Virginia-Main Campus
Introduces programs and data representation at the machine level. Data structuring techniques and the representation of data structures during program execution. Operations and control structures and their representation during program execution. Representations of numbers, arithmetic operations, arrays, records, recursion, hashing, stacks, queues, trees, graphs, and related concepts. (S) Prerequisites & Notes Prerequisite: CS 202 and either CS 201 or CS 205 with all grades of C- or higher. Credits: 3
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CS 2190: Computer Science Seminar I
1.00 Credits
University of Virginia-Main Campus
Provides cultural capstone to the undergraduate experience. Students make presentations based on topics not covered in the traditional curriculum. Emphasizes learning the mechanisms by which researchers and practicing computer scientists can access information relevant to their discipline, and on the professional computer scientist’s responsibility in society.
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CS 2220: Engineering Software
3.00 Credits
University of Virginia-Main Campus
Covers tools and techniques used to manage complexity needed to build, analyze, and test complex software systems including abstraction, analysis, and specification.
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CS 230: Digital Logic Design
3.00 Credits
University of Virginia-Main Campus
Includes number systems and conversion; Boolean algebra and logic gates; minimization of switching functions; combinational network design; flip-flops; sequential network design; arithmetic networks. Introduces computer organization and assembly language. Cross-listed as ECE 230. (S) Credits: 3 CS 290 - Computer Science Seminar I [Print Course]
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CS 2330: Digital Logic Design
3.00 Credits
University of Virginia-Main Campus
Includes number systems and conversion; Boolean algebra and logic gates; minimization of switching functions; combinational network design; flip-flops; sequential network design; arithmetic networks. Introduces computer organization and assembly language. Cross-listed as ECE 230.
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CS 290: Computer Science Seminar I
1.00 Credits
University of Virginia-Main Campus
Provides cultural capstone to the undergraduate experience. Students make presentations based on topics not covered in the traditional curriculum. Emphasizes learning the mechanisms by which researchers and practicing computer scientists can access information relevant to their discipline, and on the professional computer scientist's responsibility in society. (Y) Prerequisites & Notes Prerequisite: CS 201 or 205 with a grade of C- or higher, and CS 202 with a grade of C- or higher. Credits: 1
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CS 302: Discrete Mathematics II
3.00 Credits
University of Virginia-Main Campus
Introduces computation theory including grammars, finite state machines and Turing machines; and graph theory. Cross-listed as APMA 302. (Y) Prerequisites & Notes Prerequisite: CS 202 and either CS 201?or 250 all with grades of C- or better. Credits: 3
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CS 305: HCI in Software Development
3.00 Credits
University of Virginia-Main Campus
Human-computer interaction and user-centered design in the context of software engineering. Examines the fundamental principles of human-computer interaction. Includes evaluating a system's usability based on well-defined criteria; user and task analysis, as well as conceptual models and metaphors; the use of prototyping for evaluating design alternatives; and physical design of software user-interfaces, including windows, menus, and commands. (Y) Prerequisites & Notes Prerequisite: CS 201 or 205 with a grade of C- or higher. Credits: 3
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CS 3102: Theory of Computation
3.00 Credits
University of Virginia-Main Campus
Introduces computation theory including grammars, finite state machines and Turing machines; and graph theory. Cross-listed as APMA 302.
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CS 3205: HCI in Software Development
3.00 Credits
University of Virginia-Main Campus
Human-computer interaction and user-centered design in the context of software engineering. Examines the fundamental principles of human-computer interaction. Includes evaluating a system’s usability based on well-defined criteria; user and task analysis, as well as conceptual models and metaphors; the use of prototyping for evaluating design alternatives; and physical design of software user-interfaces, including windows, menus, and commands.
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CS 3205 - HCI in Software Development
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