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  • 3.00 Credits

    This course provides graduate students in computer science and in other fields of science and engineering with experience of parallel and distributed computing. It gives an overview of parallel and distributed computers, and parallel computation. The course addresses architectures, languages, environments, communications, and parallel programming. Emphasis on understanding parallel and distributed computers and portable parallel programming with MPI. Prereq: Two 500 level CS courses, or consent of the instructor.
  • 3.00 Credits

    Numerical solution of matrix eigenvalue problems and applications of eigenvalues. Normal forms of Jordan and Schur. Vector and matrix norms. Perturbation theory and bounds for eigenvalues. Stable matrices and Lyapunov theorems. Nonnegative matrices. Iterative methods for solving large sparse linear systems. Prereq: MA 522 or equivalent. (Same as MA 622.)
  • 3.00 Credits

    The course will present advanced computational science techniques needed to support large scale engineering and scientific computations. Emphasis on iterative methods for solving large sparse linear systems and parallel implementations of iterative techniques. Prereq: CS 537 or consent of the instructor.
  • 3.00 Credits

    This course covers the path from a conceptual vision of a shape to a concrete computer-based description that is suitable for manufacturing. It covers various solids modeling techniques, including volume representations, boundary representations, instantiation and Boolean combinations of shapes, and procedural generation such as sweeps. It discusses effective data structures and consistent and unambiguous part description formats to transfer a shape from a designer to a fabrication house, as well as problems with maintaining unambiguous topology in the presence of finite-precision geometry. Prereq: CS 535 or consent of instructor.
  • 3.00 Credits

    Overview of current concepts and issues in CAGD with emphasis on free-form surface design; mathematics of free-form curve and surface representations, including Coons patches, Gregory patches, Bezier method, B-splines, NURBS, triangular interpolants, and their geometric consequences; creating objects with smooth surfaces, covering assembling spline patches, geometric and parametric continuity, texture mapping onto complex shapes, subdivision surfaces, surface evolution, and global optimization. Prereq: CS 535 and CS 321, or consent of instructor.
  • 3.00 Credits

    This course covers the underlying principles and techniques of 3D computer animation. The topics covered include (1) modeling: the process of building the forms that will be animated, (2) rendering; the process of defining how the final picture in the model will look, (3) animation techniques: the process of creating in-between frames and keyframes, (4) compositing and special effects: the process of assembling various pieces of an image to get special two-dimensional effects, and (5) recording: the principles and techniques involved in putting animation frames onto film or video. Prereq: CS 335 or CS 535, or consent of instructor.
  • 3.00 Credits

    This course covers fundamental techniques in multimedia systems for capturing, managing, accessing and delivering digital media over local, wide-area and wireless network technology. The core topics will emphasize the digital media (images, video, audio) and the algorithms to generate, store, access and process it. Network concepts will be presented at a high level only. Prereq: CS 335 or consent of instructor.
  • 3.00 Credits

    The course outlines applications of image processing and addresses basic operations involved. Topics covered include image perception, transforms, compression enhancement, restoration, segmentation, and matching. Prereq: Graduate standing and consent of instructor. (Same as EE 635.)
  • 3.00 Credits

    This course covers digital image processing as well as advanced topics in computer vision. Initial topics include image formation, digital filtering, sensor modeling and feature detection techniques. The course will discuss how these algorithms are used to address general computer vision problems including three-dimensional reconstruction, scene understanding, object recognition, and motion analysis. Prereq: CS 536 or consent of instructor.
  • 3.00 Credits

    This course covers a mixture of core techniques related to systems for constructing and modeling virtual environments, such as model-building, image-based rendering, head-mounted hardware, stereo image generation, head-tracking, and immersive display technology. The core topics will be presented using textbooks and papers from the current literature. A substantial group project will provide hands-on experience with the concepts, algorithms and technology. Prereq: CS 335 and CS 635.
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