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Course Criteria
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3.00 Credits
Techniques are stressed that enable systematic development of clear, correct programs. Other topics include data types, algebraic notation, standard control structures, functions; input/output, arrays, and program testing and debugging. This course will be taught in C++.
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3.00 Credits
Techniques are stressed that enable systematic development of clear, correct programs. Other topics include data types, algebraic notation, standard control structures, functions; input/output, arrays, and program testing and debugging. Programs will be written in the department's current official programming language of instruction.
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1.00 - 3.00 Credits
A unique and specifically focused course within the general purview of a department which intends to offer it on a "one time only" basis and not as a permanent part of the department's curriculum.
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1.00 - 6.00 Credits
A workshop is a program which is usually of short duration, narrow in scope, often non-traditional in content and format, and on a timely topic.
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1.00 - 3.00 Credits
A Selected Topics course is a normal, departmental offering which is directly related to the discipline, but because of its specialized nature, may not be able to be offered on a yearly basis by the department.
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3.00 Credits
This course introduces the student to the shell commands and shell programming in prevalent operating systems (OS). The architecture of the PC and how it relates to the OS is discussed conceptually and physically examined. The hardware and software required for data communication are discussed.
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3.00 Credits
An in-depth, practical study of existing productivity software packages that focuses primarily on decision-support systems for microcomputers. Projects will involve the use of intermediate and advanced features of various software packages, as well as the use of several packages in finding computer-based solutions to information storage and retrieval problems.
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3.00 Credits
This course continues the coverage of JavaScript features for creating web pages with DOM features. Advanced topics are discussed including CSS scripting, arrays, functions, the creation and utilization of objects, mouse and browser events, pop-up windows, and forms. This course prepares students to learn spin-off languages and introduces the use of 3rd party libraries and APIs.
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3.00 Credits
A selected prevalent computer language(s) other than those taught regularly in other Computer Science courses will be studied and used for programming. Topics will include data structure, control structures, data control, modularization and other features of the language. Special applications, if any, of the language will be studied. The student is expected to have basic programming experience in at least one other language. For different languages, this course may be repeated for credit toward graduation, but not toward Computing major or minor.
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3.00 Credits
This course is a practical and comprehensive approach to designing, building, testing, and deploying mobile applications on mobile devices. Students build mobile applications that leverage device features and 3rd party application programming interfaces (APIs) to create stable and robust software Topics covered include application design, memory constraints, input methods, data handling, interfacing with device APIs and connectivity.
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