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Course Criteria
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3.00 Credits
Introduction to manufacturing and materials for the industrial/product designer. Model-making and investigating the interaction of the product and the application. The emphasis is on user-centered design. Students will create original product designs, developing proficiency in various traditional and virtual visualization techniques and learn about product styling. Prerequisite: DES 40. (ND)
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3.00 Credits
Design methodology, fabrication techniques, and methods of design presentation. Prerequisite: DES/ART 4. (HU)
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3.00 Credits
Aspects of design are inter-related in function, concept or planning processes. Students focus on the poster in order to solve a variety of contemporary design problems. Professional-level formal team exercises include a series of informative posters, identify systems, publication, and advertising design. Computer graphics and Macintosh lab are employed as integral design tools in graphic design. Prerequisite: ART/DES 53 (HU)
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4.00 Credits
Study and practice of basic and advanced methods of painting for the theatre. Includes basic elements and principles of design, color theory, the influence of light, atmosphere and aesthetics for the theatre. (HU)
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3.00 Credits
Introduction to physical, emotional, and psychological ways design interacts with people. Analyze real design problems and create solutions. (HU)
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3.00 Credits
Creation of dynamic content in web design. Various 2-D animation software applications and simple scripting will be explored. Prerequisite: DES 70. (ND)
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3.00 Credits
Creation of original 3-D models, renderings, and animations, while learning advanced modeling techniques, character animation, particles, and compositing. Prerequisite: DES 80. (ND)
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3.00 Credits
An exploration of time, motion and interactivity in a series of conceptual and technical projects dealing with advanced digital imaging and non-linear video editing. We will consider the interaction of image, sequence, motion, animation, and audio with video. Prerequisites: ART/DES 3. Department Permission. Anna Chupa. (HU)
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4.00 Credits
Includes beginning scene design, lighting design, and costume design principles and techniques. Introduction to design history. Significant texts, scenographic design and media techniques in graphic and three-dimensional solutions. Introduction to drafting and mechanical perspective. Pre-req. DES/THTR 87 or permission. (HU)
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3.00 Credits
Business, engineering, and design arts students work in cross-disciplinary teams of 4-6 students on conceptual design including marketing, financial and economic planning, economic and technical feasibility of new product concepts. Teams work on industrial projects with faculty advisers. Oral presentations and written reports. Prerequisite: junior standing in business, economics, arts, design or engineering. Mechanical Engineering students must register for ME 211. (ND)
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