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Course Criteria
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3.00 Credits
Students will explore the sports media profession, executing sports public relations tactics while creating narratives on various mass communication platforms. Stu-dents will also explore the sports and athletics industries, analyzing the relation-ships among the media, athletics, and educational institutions.
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3.00 Credits
Students gain theoretical and practical experience in idea selection, research meth-ods, factual organization, writing, and marketing of non-fiction articles. They will be expected to submit articles for publication. Prerequisites: COMM 111, COMM 131.
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3.00 Credits
This introductory course acquaints students with the basics of graphic design, including design principles, color theory, and industry-standard layout and design software to create effective visual and intellectual communication media. Students will enhance their visual literacy and understanding of visual perception, as applied to print design, web design, and multimedia.
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3.00 Credits
This course is a study of the legal regulations governing the various media in the United States. A review of the early history establishing freedom of expression is covered with emphasis on the current laws and cases. Emphasis on law of libel, clash of fair trial with free speech and press, invasion of privacy, open records and meetings, obscenity, copyright, advertising, and broadcast regulations. Prerequisite: COMM 111.
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3.00 Credits
This is an intermediate level image manipulation course. Emphasis is on Adobe Photoshop software and creating visual designs with aesthetic appeal for use in print, electronic, and online media. This course covers basic to intermediate skills of image manipulation, including color correcting, image editing, and formatting. An ethics component focuses on the legal, ethical, and moral implications of digitally altering photos in advertising and photojournalism. Prerequisite: COMM 233.
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3.00 Credits
Students will explore the fundamentals of video game design including one of the primary schemas - rules - to create meaningful play. Students will investigate formal and informal rules in video game design and will be introduced to video game design software, creating interactions and placing objects and characters to build video games. Prerequisite: COMM 233.
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3.00 Credits
Students will explore the two schemas of video game design, play and culture, and will investigate visual aesthetics of video game design and wire framing to create scene flows. Students will also sequence events, define playable and non-playable characters, and design outcomes for player choices to enhance player strategies for meaningful video game outcomes. Prerequisite: COMM 233.
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3.00 Credits
This class explores basic production concepts of audio as a medium of communication with a strong emphasis on the creation and production of a variety of audio production program types. The student will have the opportunity to gain "hands-on" equipment experience in the College's audio production facilities.
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3.00 Credits
This course allows a student to become familiar with television studio production techniques. In lectures and lab sessions, students will learn basic operations of a television studio including directing, running cameras, floor management, lighting, scene preparation, performance, audio, and operation of diagnostic equipment. Working in a team environment, students will be both in front of and behind the cameras with emphasis on pre-production planning, script writing, production, and minimal post production.
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3.00 Credits
The course covers various forms of writing, including news releases, public service announcements, and profile and feature stories. Students will also learn media relations-how to successfully build relationships with working professionals in print, television, and radio fields. Special event planning and fundraising activities will also be covered. Prerequisite: COMM 131.
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