|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
3.00 Credits
This course involves game development, game concepts, design components and processes, game worlds, character development, storytelling and narrative, creating the user experience, core mechanics, game balancing, and leveling. The creation of 2D games is used to introduce the concepts of game design. No traditional programming languages are involved and no programming experience is required. 3 credits (2 lecture hours, 2 laboratory hours), fall semester
-
3.00 Credits
Techniques for accessing , and applications in using , the Internet in both professional and private situations, including gaining access to the Internet, accessing a variety of resources, publishing on the Internet, and legal and ethical concerns associated with use of the Internet are covered in this course. Current Internet access hardware and software will be utilized. The course will be taught through in-class lecture and demonstrations, supported by extensive hands-on experience. 3 credits (3 lecture hours), fall and spring semester
-
3.00 Credits
A study of the terminology and concepts associated with computer systems hardware and software. Topics include system hardware components, memory organization and management, operating systems, and troubleshooting fundamentals. Students will install, configure, test and troubleshoot system software to apply the various concepts covered in the course. Prerequisites: CITA 110 or CITA 100 with a grade of C or better, or permission of the instructor 3 credits (2 lecture hours, 2 laboratory hours), spring semester
-
3.00 Credits
Methods of selecting and acquiring hardware and software are covered in this course, as well as types of information systems: transaction processing, management information, decision support systems, stages in the system development process and implementation of a simulated computer-based information system. A case study and hands-on approach are used. Prerequisite: CITA 100 or 110 1 credit (3 lecture hours, meets for five weeks), fall and spring semester
-
3.00 Credits
Individual, hands-on computer instruction, using electronic spreadsheets, will be provided. Spreadsheets organize useful data for decision-makers and demonstrate how a few changes in operation can produce different and perhaps more desirable results. Spreadsheets will be used as a tool to solve a variety of application problems of the "what if " dimension.Prerequisite: CITA 100 or CITA 110, or permission of the instructor 1 credit (2 lecture hours, 2 laboratory hours, meets for five weeks), fall and spring semester
-
3.00 Credits
Programming in a high level language emphasizing problem-solving and objectoriented programming techniques. Topics include assignment, input/output, selection, looping, scalar and array data structures, string and numeric data and modular development. Prerequisite: Math 102 eligibility or permission of the instructor 3 credits (2 lecture hours, 2 lab hours), fall semester
-
3.00 Credits
Advanced object-oriented high-level language programming focusing on internal memory management techniques, programming structures, and programming style. Topics include character string processing, sorting, searching and lists. Prerequisite: CITA 140 (with C or better) or equivalent, or permission of the instructor 3 credits (2 lecture hours, 2 lab hours), spring semester
-
3.00 Credits
Lecture and hands-on instruction in the installation, configuration, and use of the Linux and UNIX operating systems. Hands-on laboratory exercises are used to help students gain experience with practical application of concepts discussed in lecture. Upon successful completion of the course, students will understand basic Linux/UNIX terms and history, installation procedures, Linux/UNIX file systems, the command interface, X Windows, managing processes, common administrative tasks, and Linux/UNIX network services and security... Prerequisite: CITA 110 or COSC 111 or permission of the instructor 3 credits (2 lecture hours, 2 laboratory hours),
-
3.00 Credits
A study of the terminology, hardware, and software associated with data communications and networking systems. Topics include design principles for human-computer dialogues, selection criteria for communications devices, the technology behind data transmission, techniques and message protocols for line control and error processing, networking components, and network topologies, routing and protocols. Prerequisite: CITA 120, or permission of the instructor 3 credits (2 lecture, 2 laboratory hours), fall semester
-
3.00 Credits
Lecture and hands-on instruction in visual programming which is commonly defined as the visual expressions including drawings, animation, or icons that are directly manipulated by the user in an interactive way. Object oriented and event driven programming. Forms, controls, and properties. Solutions to application problems encountered in the typical business organization. Prerequisite: CITA 140 (with a C or better), or equivalent, or permission of the instructor. 3 credits (2 lecture hours, 2 laboratory hours), fall semester
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2024 AcademyOne, Inc.
|
|
|