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  • 4.00 Credits

    Discussion of the state of practice in modern database systems, with an emphasis on relational systems. Topics include database design, database system architecture, SQL, normalization techniques, storage structures, query processing, concurrency control, recovery, security, and new directions such as object-oriented and distributed database systems. Students gain hands-on experience with commercial database systems and interface building tools. Programming projects are required. Prerequisites/Corequisites: Prerequisite: CSCI 2300. When Offered: Fall and spring terms annually. Credit Hours: 4
  • 4.00 Credits

    This course will provide an introductory survey of the main topics in data mining and knowledge discovery in databases (KDD), including: classification, clustering, association rules, sequence mining, similarity search, deviation detection, and so on. Emphasis will be on the algorithmic and system issues in KDD, as well as on applications such as Web mining, multimedia mining, bioinformatics, geographical information systems, etc. Prerequisites/Corequisites: Prerequisites: CSCI 2300 and MATH 2800. When Offered: Fall term annually. Credit Hours: 4
  • 4.00 Credits

    This course is a study of the important concepts found in current programming languages. Topics include language processing (lexical analysis, parsing, type-checking, interpretation and compilation, run-time environment), the role of abstraction (data abstraction and control abstraction), programming paradigms (procedural, functional, object-oriented, logic-oriented, generic), and formal language definition. Prerequisites/Corequisites: Prerequisite: CSCI 2400. When Offered: Fall and spring terms annually. Credit Hours: 4
  • 4.00 Credits

    Software system design methodology emphasizing use of object oriented modeling of application domains and of software systems, and emphasizing the roles of written and oral communication in software engineering. Project management and software testing. Individual and team projects include specification, software architecture, user interfaces, and documentation of the phases of a project. Prerequisites/Corequisites: Prerequisite: CSCI 2300. When Offered: Fall and spring terms annually. Credit Hours: 4
  • 3.00 Credits

    A survey of the fundamental issues necessary for the design, analysis, control, and implementation of robotic systems. The mathematical description of robot manipulators in terms of kinematics and dynamics. Hardware components of a typical robot arm. Path following, control, and sensing. Examples of several currently available manipulators. Prerequisites/Corequisites: Prerequisite: MATH 2400. When Offered: Fall term annually. Cross Listed: Cross-listed with ECSE-4480. Credit Hours: 3 Contact, Lecture or Lab Hours: Lecture
  • 3.00 Credits

    This course introduces methods that leverage the basic analysis techniques learned in Robotics I to develop numerical and algorithmic techniques needed to endow robots with the "intelligence" to devise strategies to solve problems they will encounter. Once these abilities are sufficiently well developed, robots will become safe and autonomous, thus paving the way for pervasive personal robots. Topics include: configuration space representation, cell decomposition, roadmap methods, rapidly-exploring random trees, simultaneous localization and mapping, contact modeling, grasping,and dexterous manipulation. Prerequisites/Corequisites: Prerequisite/Corequisite: CSCI 4480 When Offered: Spring Annually Cross Listed: Cross-listed with CSCI-6490, ECSE-4490, ECSE-6490 Credit Hours: 3 Contact, Lecture or Lab Hours: Lecture
  • 4.00 Credits

    This class is a practical primer for anyone interested in a career in the rapidly evolving industry to video gaming. It is an intense, team-based, project-based course in which students will closely follow the actual game development cycle, with each team producing a complete PC game. Students cannot get credit for both this course and COGS 4520. Prerequisites/Corequisites: Prerequisites: COGS 2520 or CSCI 2300. When Offered: Spring term annually. Credit Hours: 4
  • 4.00 Credits

    In this course we will survey classic papers and current research in computer graphics. Topics include: advanced ray tracing, global illumination, photon mapping, subsurface scattering, mesh generation and simplification, subdivision surfaces, volumetric modeling, procedural modeling and texturing, weathering, physical simulation, appearance models. Course activities include programming assignments, oral presentations and a term project. Prerequisites/Corequisites: Prerequisite: CSCI 2300; previous coursework or experience in computer graphics such as ECSE 4750 or computational geometry is recommended. When Offered: Spring semester. Cross Listed: Cross-listed with CSCI 6530. Credit Hours: 4
  • 4.00 Credits

    An exploration of the languages, techniques, and mechanisms used to define and enhance communication between people and computer applications, both for input and output, in the general case and for a variety of important special domains. Use of graphics in the interface; multimedia environments; alternative I/O devices; issues in interface design. Interactive in-class exercises and activities. Substantial programming projects are assigned in a number of languages and for a variety of platforms. Students also prepare oral presentations based on material from the current scientific literature. When Offered: Offered on availability of instructor. Credit Hours: 4
  • 4.00 Credits

    A studio course with an interactive learning style that utilizes a lab of over 139 routers, switches, and firewalls. Configuration labs include: Virtual LANs, Spanning Tree, and inter-switch communication on Gigabit switches; Class A, B, and C IP addressing using VLSM; Routing protocols including Static, Default, OSPF, EIGRP, IS-IS, and BGP routing; WAN protocols including Frame Relay and ISDN. Self-paced video demonstrations are used in conjunction with hands-on lab experiences. Prerequisites/Corequisites: Prerequisite: CSCI 2300. When Offered: Fall and spring terms annually. Credit Hours: 4
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