|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
1.00 Credits
Students will learn and apply fundamental principles and technical requirements for 3D model construction and surfacing for a broad range of applications, from animation and game development to rapid prototyping and simulation. Prerequisite: DM 1124.
-
1.00 Credits
In order to design interfaces, we must first understand how humans interpret visual, tactile, and auditory phenomena, and how these perceptions inform their actions in the physical world. This course will familiarize students with the relevant principles of cognition, and address basic interaction design issues through two solo projects and one group project. Prerequisite: CS 1214 Introduction to Programming and Problem- Solving in Java.
-
1.00 Credits
This class will introduce the principles of 2D and 3D computer game design. Students will learn about the range of game types and understand their conceptual building blocks. Students will complete a structured sequence of assignments towards the completion of a design for a new game. Prerequisite: CS 1214.
-
1.00 Credits
This is a historical orientation to media, from oral culture to the Internet. The course is designed as a foundation for both the analysis of historical and contemporary media practices, and to provide vital critical tools for creative professionals in a dynamic culture (which must have come from somewhere, and be headed somewhere else). Prerequisites: EN 1014/1034, EN 1204 Note: required for DM majors.
-
1.00 Credits
This is a general introduction to digital photography in its two most fundamental aspects: as a technology, and as an art form. DM 2184 is intended to serve as the first half of a two course sequence in digital photography. Taken consecutively, DM 2184 and DM 3183 will provide a good elective sequence for interested students in other degree programs. It will also provide an opportunity for DM majors to further develop their composition and shooting skills in the context of their other work with graphics and/or video.
-
3.00 Credits
Having completed the prerequisites DM 1114 and DM 2114, students will be expected to have strong production skills coming into this production-oriented studio course. The goal will be to complete a project which reflects experiment and innovation, as well as professional quality. There will be more freedom for each student to define the scope of their project, and emphasis will be placed on self-direction in its execution. Prerequisites: DM 1114 and 2114.
-
3.00 Credits
Students in DM 3123 will use the skills they have developed in the prerequisite DM 2124 to explore and make the most of digital video technology. Thematically, the course material will center on documentary and pseudodocumentary forms. Class time will be divided between hands-on technical demonstrations, group work, and case studies of particularly relevant historical work in film and video, to inform the high-quality and cutting-edge results we expect from DM students. The emphasis on experiment and group work is designed to reflect the realities of professional production. A range of approaches to video will be demonstrated and encouraged, as appropriate. Prerequisites: DM 1124, DM 2124.
-
2.00 Credits
Students will apply their 3D modeling skills and understanding of the Studio Tools environment to the fourth dimension: Time. Using Maya, one of the leading industry standard animation packages, students will produce a short animation over the duration of one term. The project will be a sequence of three phases to balance the need for structure with the fundamental reality of highquality animation work: it takes time. Students must be prepared to devote considerable time outside of class hours if they want good results. Through case studies and group discussion, students will be encouraged to develop their creative and critical skills, as well as their proficiency. In other words, this course should be thought of as a combination of "art" and "technical ". PrerequisitDM 2134.
-
2.00 Credits
Anyone who has used a computer in the past 20 years knows how to navigate WIMP (Windows, Icons, Menus, Pointer). Building upon this well-developed model, the course will focus on usability, user-testing, and usercentered design. It will end up exploring interfaces that move beyond established metaphors to provide new ways of interacting with the computer screen. This course will start with small assignments to illustrate the concepts. The last half of the semester will be spent developing a group project. Prerequisites: CS 11X4, DM 2144.
-
2.00 Credits
This class continues from DM 2154, delving into advanced technological implementations of 2D games. Taking designs from DM 2154 and working together in teams, students will implement a complete game during the course of the semester. Based on students' current abilities and individual goals, production areas ranging from sprite creation, mapping and level design, to engine coding, and interaction scripting will be assigned to individual students. It will be their responsibility to complete their assignments, as if they were members of a professional game development team. Prerequisites: CS 1214, DM 2154.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Cookies Policy |
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2025 AcademyOne, Inc.
|
|
|