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Course Criteria
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2.00 Credits
2 1?2: 11/2:0:3 The first in a two course design project sequence (DP I and DP II) with a focus in software engineering. This course introduces the software engineering techniques to specify, design, test and document medium and large software systems. Design techniques include information engineering, object orientation, and complexity measures. Testing methods such as path testing, exhaustive test models, and construction of test data. An introduction to software tools and project management techniques is presented. Student projects involve team software development and tracking. Prerequisites: CS 2134 (C- or better), CS 3224 and senior status.
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3.00 Credits
1:6:0:3 The second course in a two course design project sequence (DP I and DP II). This is a project course in which a student or several students work with a faculty member and/or graduate students on a current topic in computer science. Each term, a project course with a particular theme is offered by the Departmentof Computer and Information Science. A faculty member will assign individual or group projects to students in the class. The project course will be highly structured and will be under close supervision of the faculty. It is expected that students will make use of the design and project management skills they have learned in CS 4513 Software Engineering. Alternatively, students can work with a faculty member to develop an individual project of mutual interest. A written report and oral presentation are required. Prerequisite: CS 4513.
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3.00 Credits
The second semester consists of projects, labs and discussions in the area of Applied Secure Information Systems Engineering. Specifically, students build a comprehensive platform for secure computing based on best of breed Open Source components starting with OpenBSD or the like. This platform is then contrasted to Java Security and to the secure computing efforts of Microsoft and its associates. A "Student Hackathon" is conductedto test findings and assumptions. Finally, recommendations are made to support the future security procurement needs for whole elements of the critical Infrastructure.
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3.00 Credits
Making use of the knowledge acquired in part I of the course, the second semester focuses on well recognized major computational developments that have the greatest influence on the development and practice of science and engineering in the last century. Course draws upon a variety of computational problems from the breadth of science and engineering to interest students and establish the relevance of the computational problem solving approach. Students will be involved in projects. Prerequisite: CS 3734. reading, contract forms, estimating and scheduling, construction mechanics, structural analysis, soil mechanics, rigging and temporary construction.
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3.00 Credits
This course includes methodologies for systematically developing distributed and centralized information systems. Both two- and three-tier systems are discussed. Relevant standards, such as J2EE, CORBA, Active X, OpenDoc, AJAX, and web-based tools may be covered. The relationship of the standards and tools to the design and the software architecture are considered. Prerequisite: regular graduate status.
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3.00 Credits
2.5:0:0:1.5 The World Wide Web is both a network and a human interface. The usefulness of the interface it presents can be measured. This course presents the role of cognitive psychology in computer interface design. It combines both human factors and engineering tools in its approach to effective interface design and usability.
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1.00 Credits
This course is a technical and theoretical foundation studio. It combines an orientation to sound and listening with the fundamentals of digital audio production: project planning, recording, and mixing. The course will emphasize high-quality field recording and mobile (laptop) post-production. Note: required for freshman DM majors.
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1.00 Credits
This is an introduction to the fundamentals of visual communication design: color, composition, motion, and interaction. The primary creation tool will be [[http://processing.org|Processing]], a Javabased graphics development tool for non-programmers. Once the general compositional principles have been worked through with Processing, video will be introduced as a means of capturing color, form, and motion. Note: required for freshman DM majors.
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2.00 Credits
This course will follow up on the general principles treated in DM 1114 with a series of more advanced projects, organized to reflect the practical realities of professional work: the elements of pre-production, production, and post-production for different genres. Students will be expected to demonstrate not only an understanding of the principles and tools, but also true commitment to quality. Projects may be narrative/ dramatic or music, according to the skills and goals of each student. Prerequisite: DM 1114 Note: required for DM Majors.
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2.00 Credits
In this course, students will complete a coordinated sequence of short projects designed to add up to a finished live-motion video project. There will therefore be considerable emphasis on the relevance of particular tools and techniques to the specific work at hand. Concepts will be introduced through screening of historical examples, from 1895 to the present. The format of the course is modeled on professional standards and workflow for pre-production, production, and post-production. Prerequisite: DM 1124 Note: required for DM Majors.
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