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Course Criteria
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3.00 Credits
Class 2, Lab 2. An introductory design course for computer graphics majors. Students develop an understanding of the basic design elements and principles, composition and typography through exercises and projects. The focus is on visual thinking, exploring the relationship between type and image, and developing multiple solutions to a given problem.
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3.00 Credits
Class 2, Lab 2. This course applies fundamental computer graphics concepts of visualization, communication, and creativity within a sketching metaphor. Exercises and projects in graphic theory, problem solving, and sketching skill development provide students with activities that focus on further development within the discipline. A variety of sketching techniques are used to gather critical information and transform data into effective communication instruments.
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3.00 Credits
Class 2, Lab 2. Core introductory applied computer graphics course that provides entry-level experiences in geometric modeling. Students develop geometric analysis and modeling construction techniques and processes to produce accurate computer models for graphic visualization and communication. Assignments apply graphics communication principles to problems involving visualization, coordinate systems, geometric constructions, projection theory, and database practices.
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3.00 Credits
Class 2, Lab 2. This foundation course stresses the use of pictorial illustration for visualization and communication. Various projection systems are introduced with discussion focusing on the appropriate use of view and system utilized to accentuate and provide clear communication. A variety of digital tools are used to construct, extract, and render pictorial views using vector and raster tools.
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3.00 Credits
Class 2, Lab 2. P: 11600 and 11700. Digital images are produced using a variety of computer technologies. Advanced color theory, surface rendering, and light control are emphasized in relation to technical illustration, hardware characteristics, and software capabilities.
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3.00 Credits
Class 2, Lab 2. P: 21100. Full-color vector illustrations for a variety of uses are produced using computer methods. Color theory, surface analysis, and rendering techniques are emphasized as they apply to vector-based illustrations.
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3.00 Credits
Class 1, Lab 4. An introduction to 3-D CAD modeling and rendering as applied to interior spaces and environments. Efficient 3-D surface and solid geometric modeling strategies are emphasized in the creation of structures and furniture. Basic digital lighting issues are also addressed in relation to artificial lighting schemes and mechanisms.
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3.00 Credits
P: CGT 11600. C: CGT 21100. Class 2, Lab 2. This course introduces the knowledge base on which digital animation and spatial graphics technology are founded and developed. Emphasis will be placed on developing a working knowledge of the mechanics of 3D geometric formats, spline-based modeling with polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking, and kinematic fundamentals.
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2.00 Credits
Class 1, Lab 2. An introduction to commonly encountered technical drawing practices; multiview representation, isometric pictorial, reading drawings, dimensioning practices, and working drawings. Emphasis is on technical graphics as technical communication through freehand sketching.
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3.00 Credits
Class 2, Lab 2. P: 11700. This course introduces the design of the human computer interface coupled with traditional graphical design concepts applied to the creation of dynamic digital tools. Concepts are applied to multimedia and hypermedia products and the related print-based materials normally associated with them. Students learn graphic design, interface design, and information design to create effective and visually stimulating communication devices using multimedia and hypermedia tools.
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