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Course Criteria
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1.00 - 6.00 Credits
Research and practical experience in various areas of new media as selected by the student prior to registration, outlined in consultation with the instructor and approved by the program advisor. Total credit of internship/ independent study shall not exceed 9 credit hours.
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3.00 Credits
P: junior standing and program advisor approval. Industry, corporate, or similar experience in new media-oriented employment. Projects jointly arranged, coordinated, and evaluated by faculty and industrial supervisors. Apply during the semester prior to desired internship. Total credit of internship/ independent study shall not exceed nine 9 hours. Completion of 9 credit hours of new media electives at the 300-400 level is required.
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3.00 Credits
To be taken during the students' senior year. The capstone experience is the culmination of the student's major in both knowledge and abilities of a particular area of interest in new media. The successful execution, individually or as a team, integrates student's learning across the field.
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3.00 Credits
P: N260 and N240. Video production techniques for digital media. Preproduction, production, and postproduction of digital video will be addressed and utilized for the completion of a short video project. Other topics covered include directing, editing, media optimization, and assembling assets.
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3.00 Credits
P: N260 and N265. Sound design course developing soundtracks and sound effects. Applying sound construction. Engineering students will produce aural solutions to promote storytelling and atmosphere. Other topics covered include advance sound effects, pacing issues, style, and soundtrack.
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3.00 Credits
P: P350. Theoretical and practical application of lighting, filming, and audio recording. Students will work in a variety of locations to encompass as many different environments as possible. Other topics covered include daytime shooting, nighttime shooting, studio shooting, and storytelling.
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3.00 Credits
P: P355. Building and using computer-based simulation models skills will be applied to simulate a concept, event, or story. Other topics covered include editing, sound, narration, and effects to clarify concepts. Animation, design, and visual composition.
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3.00 Credits
P: completion of three 300-level classes from track. Covering the integration of CGI and digital effects technique for video production. Students learn the techniques for creating digital effects, shooting video for effects, and the use of effects to aid in storytelling. Other topics covered include programming/scripting, shooting raw footage, effects, and integrating all new media.
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3.00 Credits
P: Completion of two 200-level classes. Digital techniques and traditional storytelling concepts produce a sequential narrative. Students investigate panel-to-panel and frame-to-frame sequential storytelling as foundational elements of animation. Other topics covered include pre-visualization, storyboards, and character design.
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3.00 Credits
P: N240 and N275. Concept, production, and development of video games. By developing motivational goals, programming events, and implementing story, students will successfully create a video game experience. Other topics covered include development, sound design, programming, basic animation, and playability testing.
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