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Course Criteria
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3.00 Credits
Examines the history of computer-based media, technologies, and the digital information age. Topics include studying the historical components and developments, as well as present digital media and research speculation towards the future of digital media and technologies.
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3.00 Credits
P: 313. A survey of advanced issues in Web site design, maintenance, and enhancement. Possible topics include Web analytics, clickstream analysis, ads and other revenue opportunities, payment systems, attracting visitors, and search engine optimization.
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3.00 Credits
P: Senior standing. Project design in new media. Topics include product planning and design, hardware and software selection, cost estimation, timelines, project management tools, feasibility studies, prototyping, and product presentation. Students work individually or in small groups to develop a project plan suitable for a capstone experience.
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3.00 Credits
P: N222. Exploration of the possibilities for interacting with computer applications through physical objects and other tangible media. Introduces the use of several sensor technologies to support interactivity, including cameras, proximity, contact, and RFID. Students design, build, and evaluate applications that address various scenarios.
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3.00 Credits
P: N322. A project-based course emphasizing the design, implementation, and evaluation of interactive new media applications. Working individually and in teams, students create multiple products, evaluate the products, and evaluate their own production process.
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3.00 Credits
P: N222, N284. Exploration of the conceptualization, design, production, and evaluation of existing and emerging types of games. Possible topics include serious games, games for mobile devices, and location-aware games. Hands-on experience prototyping game elements.
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3.00 Credits
An exploration of the evolution, concepts, and impact of video games. Examines the role of games in popular culture, as well as the impact on contemporary notions of interactivity, learning, and storytelling. Includes discussion of console and online games, casual games, Alternate Reality Games, serious games, and others.
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3.00 Credits
P: N332. Advanced topics in the creation of sequential narrative using 2D animation. Topics include ideas of pacing, tempo, sequence, and synchronization of graphic and audio elements.
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3.00 Credits
P: N335. Advanced animation course focusing on the creation of high-end simulation productions. This course will focus in more depth on greater story development and on a commercially finished animation. Topics to be covered in lecture format include rigid body dynamics, soft bodies, track animation, nurbs modeling, and particle dynamics. Concept theories will discuss physics and gravity, incorporation of digital sound and music, quality story and character development, and outputting techniques for broadcast application.
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3.00 Credits
P: N238. The creation, development, and production of animation utilizing advanced methods of performance and movement. Possible topics include character and environment design, soundtrack, syncing, backgrounds and animation, and motion principles.
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